I'm trying to develop something that has a set of multiactive private states. Basically, i need the ability to add player actions *if necessary* before the main event, so i'm splitting it up as: preThing, thing, postThing, finalizeThing. My problem is that in most cases I dont *actually* need to do anything in pre/post and would like to skip these. Is is possible to have an equialent of a "game" private state or to skip a private state? I tried adding an "action" to my private state and the end result of that was a siutation in which I ended up going A C B instead of A B C.
Any solutions or examples of games that have done this would be appricated.
Any solutions or examples of games that have done this would be appricated.