I seem to find only one way to win with any civ is through military. Anyone having the same problem on all games.
Winning???
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- AbstractArtist3881
- Posts: 12
- Joined: 27 March 2020, 01:54
Re: Winning???
You seem to play a lot of solo games. I do not have a lot of experience with this. But you can check on recently finished games and check out single player games that were won.
Watch a replay of these and see how these players succeeded. You can find recently played games on the game info page in the "Game information" section next to "Number of games played".
Tapestry is a balanced game. You can win with a focus on conquest, city map points or tech cards points. But you have to adapt based on civ and tapestry cards you have.
Good luck
Watch a replay of these and see how these players succeeded. You can find recently played games on the game info page in the "Game information" section next to "Number of games played".
Tapestry is a balanced game. You can win with a focus on conquest, city map points or tech cards points. But you have to adapt based on civ and tapestry cards you have.
Good luck
- AbstractArtist3881
- Posts: 12
- Joined: 27 March 2020, 01:54
-
- Posts: 3
- Joined: 04 November 2022, 22:54
Re: Winning???
Post by Harry Hawkins »
There are pros and cons of every track. You're right in observing that there is a lot of point potential going up the military track. You can gain a lot of points just conquering - that being said even if you conquer even seven spaces you'll only score 16 points having four of your red buildings removed from your income matt.
Compare this to science. This track does not offer a lot of points as it acts as a support for the other tracks. That being said the potential for points having removed four of the gray buildings is much greater (54 points for a completed city). That being said it's very hard to complete your city in games that have more players due to the limited amount of landmarks available.
To me it seems like the most points for any track comes down to how you play in the last spaces of the track. To really succeed it's the way you combine the tracks that is key rather than the focus on one specific one. For this reason I really enjoy tech and it's ability to support other tracks. I'd recommend playing a game, go up the tech track and avoid the tech cards that give you landmarks. In my opinion I feel that players often overvalue these and overlook some of the really neat tech cards.
Compare this to science. This track does not offer a lot of points as it acts as a support for the other tracks. That being said the potential for points having removed four of the gray buildings is much greater (54 points for a completed city). That being said it's very hard to complete your city in games that have more players due to the limited amount of landmarks available.
To me it seems like the most points for any track comes down to how you play in the last spaces of the track. To really succeed it's the way you combine the tracks that is key rather than the focus on one specific one. For this reason I really enjoy tech and it's ability to support other tracks. I'd recommend playing a game, go up the tech track and avoid the tech cards that give you landmarks. In my opinion I feel that players often overvalue these and overlook some of the really neat tech cards.
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- ↳ Kings in the Corner
- ↳ Kmakici Family's greatest teatime
- ↳ Kraken Up
- ↳ Lewis & Clark
- ↳ Linx
- ↳ Logger
- ↳ Ludo
- ↳ Mandala
- ↳ Masters of Renaissance: Lorenzo il Magnifico – The Card Game
- ↳ Mattock
- ↳ Meadow
- ↳ Mercado de Lisboa
- ↳ Mighty
- ↳ Minhwatu
- ↳ Minnesota Whist
- ↳ Mod Ten
- ↳ Monster Factory
- ↳ Mutant Crops
- ↳ Mü
- ↳ Nap
- ↳ Narabi
- ↳ Nylon-ppong
- ↳ ONE
- ↳ Okanagan: Valley of the Lakes
- ↳ Penny Press
- ↳ Piepmatz
- ↳ Pier 18
- ↳ Poker Dice
- ↳ Pook
- ↳ Puerto Rico
- ↳ Qu4to
- ↳ Quinque
- ↳ Quintus
- ↳ Race for the Galaxy
- ↳ Redstone
- ↳ Reflections in the Looking Glass
- ↳ Road to 300
- ↳ Roppyakken
- ↳ Sasaki
- ↳ Scriptoria
- ↳ Seotda
- ↳ Seven Knights Bewitched
- ↳ Sheep Boom Bah
- ↳ Sobek 2 players
- ↳ Soluna
- ↳ Squadro
- ↳ Stonks
- ↳ Takenokolor
- ↳ Tapas
- ↳ The Battle for Hill 218
- ↳ The Gnomes of Zavandor
- ↳ The Great American Fox Hunt
- ↳ The Great Split
- ↳ The Lady and the Tiger (Doors)
- ↳ The Nine Domains
- ↳ Tholos
- ↳ Thrive
- ↳ Tien Len
- ↳ Tiny Farms
- ↳ Toepen
- ↳ Tortuga 1667
- ↳ Trellis
- ↳ TriATri
- ↳ Troggu
- ↳ Tuned
- ↳ Twin Palms
- ↳ Two-Ten-Jack
- ↳ Vault A Den of Thieves
- ↳ Wastelandia
- ↳ Word Traveler
- ↳ Xxung
- ↳ Ynaros Fallin
- ↳ Yoxii
- ↳ Zefiria
- ↳ Écarté