Hello team
some games in Arena mode take longer to start, because the player pool isn't so big. This following problem has happened to me many times and I have seen it happen to other people too.
You queue into an arena game. You still need 3 more players, so you decide to browse the internet. Now, especially on the phone, you sometimes get the game starting chime, but i often do not get it, even in super quiet environment. (there was no way I did not hear it, or had sound off.) So you do your thing and occasionally check on the game, until one of those checks becomes a realization, that the game has ended and you have -35 ELO points, because other players had chosen to expel you, rather than decided to abandon the game collectively (the way I do), which would be the noble solution, but you can't expect players to be noble.
The game progression is 0%, yet, your current implementation treats me as a traitor who left the game to deny a win to someone else. Give the players a win, yes, give me a loss, fine, but why are you punishing me with additional penalties, when it is clearly unintentional and a result of poor implementation of Arena, when you no longer have to confirm your participation, once you've queued.
Suggestion:
-Fix your game implementation on mobile phones, so that the chime sounds with reliability.
-Improve queuing in Arena, so that when the player count is reached, all players still need to confirm they are playing.
-OR remove the game leaving penalty, when the game is at 0% progress.
Thank you.
some games in Arena mode take longer to start, because the player pool isn't so big. This following problem has happened to me many times and I have seen it happen to other people too.
You queue into an arena game. You still need 3 more players, so you decide to browse the internet. Now, especially on the phone, you sometimes get the game starting chime, but i often do not get it, even in super quiet environment. (there was no way I did not hear it, or had sound off.) So you do your thing and occasionally check on the game, until one of those checks becomes a realization, that the game has ended and you have -35 ELO points, because other players had chosen to expel you, rather than decided to abandon the game collectively (the way I do), which would be the noble solution, but you can't expect players to be noble.
The game progression is 0%, yet, your current implementation treats me as a traitor who left the game to deny a win to someone else. Give the players a win, yes, give me a loss, fine, but why are you punishing me with additional penalties, when it is clearly unintentional and a result of poor implementation of Arena, when you no longer have to confirm your participation, once you've queued.
Suggestion:
-Fix your game implementation on mobile phones, so that the chime sounds with reliability.
-Improve queuing in Arena, so that when the player count is reached, all players still need to confirm they are playing.
-OR remove the game leaving penalty, when the game is at 0% progress.
Thank you.