An interesting and easy puzzle

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Romain672
Posts: 1348
Joined: 05 April 2016, 13:53

An interesting and easy puzzle

Post by Romain672 »

Hello,
I just got an interesting game with those verificators in classic 4:
A) y<3 y=3 y>3
B) b<y b=y b>y
C) b<yp y<bp p<by
D) no even, one even, two evens, three evens

https://boardgamearena.com/archive/repl ... s=84207926;

Feel free to tell me the differents possibilities, and the code and verificators you are testing :)
Be careful, what I tested give one of the solutions.
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Jellby
Posts: 3546
Joined: 31 December 2013, 12:22

Re: An interesting and easy puzzle

Post by Jellby »

With those criteria cards, there are 4 different possibilities. They all have p<by (of course), and can be distinguished by first asking B (b=y or b>y). Then, if b=y, ask D (no even or one even), and if b>6 ask A (y<3 or y>3). So I would use for example the code 552.

B yes, D yes: 332
B yes, D no: 331
B no, A yes: 542
B no, A no: 421

Interestingly, if I see an opponent asking B, then asking D and stopping, I would ask D directly and solve it with one question ;)
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poptasticboy
Posts: 72
Joined: 07 March 2016, 11:51

Re: An interesting and easy puzzle

Post by poptasticboy »

Jellby wrote: 18 February 2024, 19:55 Interestingly, if I see an opponent asking B, then asking D and stopping, I would ask D directly and solve it with one question ;)
I hate this. I want a logic puzzle, not a "people watching" game. This turns it into "who can wait out the longest so as not to give any extra information". I could/would never use this tactic, but when I feel that another player is using it I feel forced to try to wait them out. I absolutely hate it.

Still worse, is when a player deliberately waits to see how many questions you've used and then "guesses" in one question fewer. I don't mind losing to a player who spots a deduction that I missed, but "lucky guesses" (or worse, situations when Create a Puzzle actually remove the guesswork) are nasty. It's a logic puzzle!
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Romain672
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Joined: 05 April 2016, 13:53

Re: An interesting and easy puzzle

Post by Romain672 »

Knowing that, if B answer no, ask D. If B answer yes ask A then stop and don't guess a code.
Let your opponent ask one question and guess a code.
And let them lose. :)
Malo77
Posts: 59
Joined: 24 July 2022, 15:05

Re: An interesting and easy puzzle

Post by Malo77 »

I wonder how you did removed b<y from the possibilities without questions ? thanks
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Jellby
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Joined: 31 December 2013, 12:22

Re: An interesting and easy puzzle

Post by Jellby »

poptasticboy wrote: 18 February 2024, 22:14 I hate this. I want a logic puzzle, not a "people watching" game.
As it is implemented, that's part of the logic, but maybe a meta-game logic (https://en.wikibooks.org/wiki/Puzzles/A ... _Daughters).

But I agree it should not be part of the game, which is why I think the other players' actions should be hidden until everyone has taken their turn (https://boardgamearena.com/bug?id=96452)
Last edited by Jellby on 20 February 2024, 13:00, edited 1 time in total.
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Jellby
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Joined: 31 December 2013, 12:22

Re: An interesting and easy puzzle

Post by Jellby »

Malo77 wrote: 19 February 2024, 09:05 I wonder how you did removed b<y from the possibilities without questions ? thanks
p<by, b<y, y<3: no possible solution
p<by, b<y, y=3: a single solution (123), so D is redundant
p<by, b<y, y>3, no even: 135, but we don't need y>3 for that (it is redundant)
p<by, b<y, y>3, one even: 134, 125, 145, 235, 345 (not unique)
p<by, b<y, y>3, two evens: 124, 234, 245 (not unique)
p<by, b<y, y>3, three evens: no possible solution
hammastahna
Posts: 26
Joined: 02 December 2023, 02:44

Re: An interesting and easy puzzle

Post by hammastahna »

Jellby wrote: 19 February 2024, 09:13
poptasticboy wrote: 18 February 2024, 22:14 I hate this. I want a logic puzzle, not a "people watching" game.
As it is implement, that's part of the logic, but maybe a meta-game logic (https://en.wikibooks.org/wiki/Puzzles/A ... _Daughters).

But I agree it should not be part of the game, which is why I think the other players' actions should be hidden until everyone has taken their turn (https://boardgamearena.com/bug?id=96452)
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