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An interesting and easy puzzle

Posted: 18 February 2024, 18:07
by Romain672
Hello,
I just got an interesting game with those verificators in classic 4:
A) y<3 y=3 y>3
B) b<y b=y b>y
C) b<yp y<bp p<by
D) no even, one even, two evens, three evens

https://boardgamearena.com/archive/repl ... s=84207926;

Feel free to tell me the differents possibilities, and the code and verificators you are testing :)
Be careful, what I tested give one of the solutions.

Re: An interesting and easy puzzle

Posted: 18 February 2024, 19:55
by Jellby
With those criteria cards, there are 4 different possibilities. They all have p<by (of course), and can be distinguished by first asking B (b=y or b>y). Then, if b=y, ask D (no even or one even), and if b>6 ask A (y<3 or y>3). So I would use for example the code 552.

B yes, D yes: 332
B yes, D no: 331
B no, A yes: 542
B no, A no: 421

Interestingly, if I see an opponent asking B, then asking D and stopping, I would ask D directly and solve it with one question ;)

Re: An interesting and easy puzzle

Posted: 18 February 2024, 22:14
by poptasticboy
Jellby wrote: 18 February 2024, 19:55 Interestingly, if I see an opponent asking B, then asking D and stopping, I would ask D directly and solve it with one question ;)
I hate this. I want a logic puzzle, not a "people watching" game. This turns it into "who can wait out the longest so as not to give any extra information". I could/would never use this tactic, but when I feel that another player is using it I feel forced to try to wait them out. I absolutely hate it.

Still worse, is when a player deliberately waits to see how many questions you've used and then "guesses" in one question fewer. I don't mind losing to a player who spots a deduction that I missed, but "lucky guesses" (or worse, situations when Create a Puzzle actually remove the guesswork) are nasty. It's a logic puzzle!

Re: An interesting and easy puzzle

Posted: 19 February 2024, 07:19
by Romain672
Knowing that, if B answer no, ask D. If B answer yes ask A then stop and don't guess a code.
Let your opponent ask one question and guess a code.
And let them lose. :)

Re: An interesting and easy puzzle

Posted: 19 February 2024, 09:05
by Malo77
I wonder how you did removed b<y from the possibilities without questions ? thanks

Re: An interesting and easy puzzle

Posted: 19 February 2024, 09:13
by Jellby
poptasticboy wrote: 18 February 2024, 22:14 I hate this. I want a logic puzzle, not a "people watching" game.
As it is implemented, that's part of the logic, but maybe a meta-game logic (https://en.wikibooks.org/wiki/Puzzles/A ... _Daughters).

But I agree it should not be part of the game, which is why I think the other players' actions should be hidden until everyone has taken their turn (https://boardgamearena.com/bug?id=96452)

Re: An interesting and easy puzzle

Posted: 19 February 2024, 09:19
by Jellby
Malo77 wrote: 19 February 2024, 09:05 I wonder how you did removed b<y from the possibilities without questions ? thanks
p<by, b<y, y<3: no possible solution
p<by, b<y, y=3: a single solution (123), so D is redundant
p<by, b<y, y>3, no even: 135, but we don't need y>3 for that (it is redundant)
p<by, b<y, y>3, one even: 134, 125, 145, 235, 345 (not unique)
p<by, b<y, y>3, two evens: 124, 234, 245 (not unique)
p<by, b<y, y>3, three evens: no possible solution

Re: An interesting and easy puzzle

Posted: 19 February 2024, 22:11
by hammastahna
Jellby wrote: 19 February 2024, 09:13
poptasticboy wrote: 18 February 2024, 22:14 I hate this. I want a logic puzzle, not a "people watching" game.
As it is implement, that's part of the logic, but maybe a meta-game logic (https://en.wikibooks.org/wiki/Puzzles/A ... _Daughters).

But I agree it should not be part of the game, which is why I think the other players' actions should be hidden until everyone has taken their turn (https://boardgamearena.com/bug?id=96452)