R/G Colorblindness

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Durket
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Joined: 27 June 2020, 01:47

R/G Colorblindness

Post by Durket »

Is there a way to set opponents color choices? It defaults to red/green and on a brown map with green tiles, this is a nightmare for me.
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Victoria_La
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Joined: 28 December 2015, 20:55

Re: R/G Colorblindness

Post by Victoria_La »

Durket wrote: 29 March 2024, 14:59 Is there a way to set opponents color choices? It defaults to red/green and on a brown map with green tiles, this is a nightmare for me.
where is specific issue? On the map? There are tooltips that say like "red cube" but you can send suggestion using the bug reporting system
(please be specific on what need to be changed)
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Durket
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Joined: 27 June 2020, 01:47

Re: R/G Colorblindness

Post by Durket »

The map is the big issue. I can't see the difference between the red and green cubes, the red cubes on the forest tiles, and really anywhere else where the colors are in close proximity. This is what happens with r/g colorblindness. From my mmo days, I remember dying in raids from red fire effects on grass surfaces. I know I can click on each tile to see, but it would be nice to see them w/o having to do this.
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Victoria_La
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Joined: 28 December 2015, 20:55

Re: R/G Colorblindness

Post by Victoria_La »

You can define a brower custom stylesheet to override the game one.
For example to change red cubes to purple you can do this

.marker_ff0000 {
background-image: unset;
background-color: #8b3589;
outline: 1px solid black;
}

(but it won't look like 3d cube anymore just square)
I am not sure exactly how to define custom stylesheets for specific browser but I know its possible. Its used to be possible in BGA settings also but I cannot find it anymore.
pjt33
Posts: 248
Joined: 05 April 2020, 15:35

Re: R/G Colorblindness

Post by pjt33 »

Victoria_La wrote: 30 March 2024, 21:06 Its used to be possible in BGA settings also but I cannot find it anymore.
https://boardgamearena.com/preferences?section=advanced

I would suggest using CSS filters. E.g.

Code: Select all

.bgagame-terraformingmars .marker_ff0000 {
filter: hue-rotate(60deg);
}

.bgagame-terraformingmars .marker_008000 {
filter: hue-rotate(120deg);
}
should make the red cubes turn yellow and the green cubes turn blue. This is specific to Terraforming Mars.

However, it's worth noting that the assumption that there will always be a red player and a green player is not correct. BGA allows players to choose their preferred colours in their settings, and TM respects that setting, so if your opponent has e.g. put blue as their first preference then they will be blue.
Last edited by pjt33 on 31 March 2024, 22:25, edited 1 time in total.
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Victoria_La
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Joined: 28 December 2015, 20:55

Re: R/G Colorblindness

Post by Victoria_La »

Current list

$colors-list: (
_0000ff: #0000ff, // blue
_ff0000: #ff0000, // red
_008000: #008000, // green
_ffa500: #ffa500, // yellow
_773300: #333333, // suppose to be more blackish
_ffffff: #ffffff // white
);
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Victoria_La
Posts: 665
Joined: 28 December 2015, 20:55

Re: R/G Colorblindness

Post by Victoria_La »

How is this? If I change cubes color to these:
https://imgur.com/a/d03htYs
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Victoria_La
Posts: 665
Joined: 28 December 2015, 20:55

Re: R/G Colorblindness

Post by Victoria_La »

Its been added as a game optiion (available via gear menu)
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