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R/G Colorblindness
Posted: 29 March 2024, 14:59
by Durket
Is there a way to set opponents color choices? It defaults to red/green and on a brown map with green tiles, this is a nightmare for me.
Re: R/G Colorblindness
Posted: 30 March 2024, 02:01
by Victoria_La
Durket wrote: ↑29 March 2024, 14:59
Is there a way to set opponents color choices? It defaults to red/green and on a brown map with green tiles, this is a nightmare for me.
where is specific issue? On the map? There are tooltips that say like "red cube" but you can send suggestion using the bug reporting system
(please be specific on what need to be changed)
Re: R/G Colorblindness
Posted: 30 March 2024, 06:56
by Durket
The map is the big issue. I can't see the difference between the red and green cubes, the red cubes on the forest tiles, and really anywhere else where the colors are in close proximity. This is what happens with r/g colorblindness. From my mmo days, I remember dying in raids from red fire effects on grass surfaces. I know I can click on each tile to see, but it would be nice to see them w/o having to do this.
Re: R/G Colorblindness
Posted: 30 March 2024, 21:06
by Victoria_La
You can define a brower custom stylesheet to override the game one.
For example to change red cubes to purple you can do this
.marker_ff0000 {
background-image: unset;
background-color: #8b3589;
outline: 1px solid black;
}
(but it won't look like 3d cube anymore just square)
I am not sure exactly how to define custom stylesheets for specific browser but I know its possible. Its used to be possible in BGA settings also but I cannot find it anymore.
Re: R/G Colorblindness
Posted: 31 March 2024, 08:46
by pjt33
Victoria_La wrote: ↑30 March 2024, 21:06
Its used to be possible in BGA settings also but I cannot find it anymore.
https://boardgamearena.com/preferences?section=advanced
I would suggest using CSS filters. E.g.
Code: Select all
.bgagame-terraformingmars .marker_ff0000 {
filter: hue-rotate(60deg);
}
.bgagame-terraformingmars .marker_008000 {
filter: hue-rotate(120deg);
}
should make the red cubes turn yellow and the green cubes turn blue. This is specific to Terraforming Mars.
However, it's worth noting that the assumption that there will always be a red player and a green player is not correct. BGA allows players to choose their preferred colours in their settings, and TM respects that setting, so if your opponent has e.g. put blue as their first preference then they will be blue.
Re: R/G Colorblindness
Posted: 31 March 2024, 15:43
by Victoria_La
Current list
$colors-list: (
_0000ff: #0000ff, // blue
_ff0000: #ff0000, // red
_008000: #008000, // green
_ffa500: #ffa500, // yellow
_773300: #333333, // suppose to be more blackish
_ffffff: #ffffff // white
);
Re: R/G Colorblindness
Posted: 31 March 2024, 16:21
by Victoria_La
How is this? If I change cubes color to these:
https://imgur.com/a/d03htYs
Re: R/G Colorblindness
Posted: 02 April 2024, 03:08
by Victoria_La
Its been added as a game optiion (available via gear menu)