Getting into a game as a new player is nonintuitive

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SleepyLibrarian
Posts: 12
Joined: 20 September 2020, 16:29

Getting into a game as a new player is nonintuitive

Post by SleepyLibrarian »

So, let me start by saying I love bga, and I mean this to be constructive criticism. I don't play here a ton, but I've been a subscriber for several years playing a little bit here and there. I think the game implementation is amazing. But I think the process for getting TO a game is super confusing, enough to be a real barrier for new players.

I've used bga for long distance family game nights a lot at this point, and it's consistently been a disaster onboarding any new (adult) person who is joining us. My mom joined and quit three different random tables before getting to the right game (sorry random people!). Even after using the site myself a fair amount, I still can't always figure out how to navigate them to where they need to go, and I'm still confused about some things myself.

Why are there two completely different pages to set up a game table? I am to end up in one interface if I decide to play the game and then invite people VS if I invite people and then click on the game to play? As far as I can tell, these both have the same functionality for adjusting game settings and modules. Why don't you go to an identical page for this, regardless of the way you get there? This really confusing for new people, and makes it really hard to coach them through what to click on, etc., because you don't know which interface they are looking at.
After everyone has joined the table and you click start, why is there a second page where everyone has to accept again the game a second time?
When you want to play again and click "rematch", WHY doesn't the rest of the table get an pop-up invite in the end of game screen? As new players, everyone tried clicking rematch, which meant when everyone stumbled back to the main site because nothing was happening, there were multiple different tables they could join...then trying to wrangle everyone back to the right table, omg. Now we have to designate who will select the rematch button, and instruct everyone else to return to main site to find the rematch invite. But if they don't get that pop-up for some reason? Holy cow, it took us forever to figure out where they need to click to find it.
I feel like these are the kinds of UX problem that might never get improved, because you inadvertently end up with only the users who aren't alienated by the initial experience, or who are invested enough to figure it all out. But it makes me really hesitate to invite new people to the site for our Zoom game night, because they inevitably feel confused by the interface and embarrassed/awkward that they need help and are holding up the game while we help figure it out, etc.
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SquashEngineer
Posts: 435
Joined: 05 October 2021, 02:18

Re: Getting into a game as a new player is nonintuitive

Post by SquashEngineer »

Agreed, the UI is confusing for newbs.

How games are presented can also be a challenge for newbs, especially in the "game learning phase." Where do I click? What info am I being presented? What's important to look at? What is the turn flow?

UI evaluation & improvement can be a costly art. Perhaps BGA would want to look into it once they have established themselves as the world game hosting leader.
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Meeplelowda
Posts: 3856
Joined: 14 March 2020, 10:31

Re: Getting into a game as a new player is nonintuitive

Post by Meeplelowda »

SquashEngineer wrote: 29 May 2024, 16:28 UI evaluation & improvement can be a costly art. Perhaps BGA would want to look into it once they have established themselves as the world game hosting leader.
A couple years ago they *did* put a lot of effort into revamping the UI. I participsted in testing and giving feedback. The single-game lobby was the result of this effort. They expressly said they thought it was *more* intuitive. I didn't like it, but I figured I'm just a weirdo who didn't like a lot of flashy sliders, etc.

The thing is, when large companies do this kind of thing, they devote massive resources to doing studies involving recording people using the interface to see where they get hung up, holding focus groups, etc.

I can appreciate that BGA tried, but they don't have those kind of resources to throw at this problem.
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