Two Player Opening Roll Guide

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dethwing
Posts: 7
Joined: 27 January 2012, 19:30

Two Player Opening Roll Guide

Post by dethwing »

I believe this is the "Correct" opening [Or at least, what I would recommend playing] with any of the 56 opening rolls.

Code: Select all

Die 1	Die 2	Die 3	P1	P2	P1
1	1	1	Climb-1	Climb-1	Hurdles-1
1	1	2	Climb-1	Climb-1	Climb-2
1	1	3	Climb-1	Climb-1	Golf-3
1	1	4	Climb-1	Climb-1	Jump-4
1	1	5	Climb-1	Climb-1	Skate-Equal-5
1	1	6	Climb-1	Climb-1	Row-6
1	2	2	Climb-1	Golf-2	Climb-2
1	2	3	Climb-1	Golf-2	Golf-3
1	2	4	Climb-1	Jump-4	Climb-2
1	2	5	Climb-1	Skate-Equal-5	Climb-2
1	2	6	Climb-1	Row-6	Climb-2
1	3	3	Climb-1	Golf-3	Golf-3
1	3	4	Climb-1	Jump-4	Golf-3
1	3	5	Climb-1	Skate-Equal-5	Golf-3
1	3	6	Climb-1	Row-6	Golf-3
1	4	4	Climb-1	Jump-4	Jump-4
1	4	5	Jump-4	Climb-1	Jump-5
1	4	6	Climb-1	Row-6	Jump-4
1	5	5	Climb-1	Skate-Equal-5	Skate-Equal-5
1	5	6	Skate-Down-6	Climb-1	Skate-Down-5
1	6	6	Climb-1	Row-6	Row-6
2	2	2	Golf-2	Golf-2	Golf-2
2	2	3	Golf-3	Golf-2	Golf-2
2	2	4	Jump-4	Golf-2	Golf-2
2	2	5	Skate-Equal-5	Golf-2	Golf-2
2	2	6	Row-6	Golf-2	Golf-2
2	3	3	Golf-3	Golf-3	Golf-2
2	3	4	Jump-4	Golf-3	Golf-2
2	3	5	Skate-Equal-5	Golf-3	Golf-2
2	3	6	Row-6	Golf-3	Golf-2
2	4	4	Jump-4	Jump-4	Golf-2
2	4	5	Jump-4	Skate-Equal-5	Golf-2
2	4	6	Row-6	Jump-4	Golf-2
2	5	5	Skate-Equal-5	Skate-Equal-5	Golf-2
2	5	6	Row-6	Skate-Equal-5	Golf-2
2	6	6	Row-6	Row-6	Golf-2
3	3	3	Golf-3	Golf-3	Golf-3
3	3	4	Jump-4	Golf-3	Golf-3
3	3	5	Skate-Equal-5	Golf-3	Golf-3
3	3	6	Row-6	Golf-3	Golf-3
3	4	4	Jump-4	Jump-4	Golf-3
3	4	5	Jump-4	Skate-Equal-5	Golf-3
3	4	6	Row-6	Jump-4	Golf-3
3	5	5	Skate-Equal-5	Skate-Equal-5	Golf-3
3	5	6	Row-6	Skate-Equal-5	Golf-3
3	6	6	Row-6	Row-6	Golf-3
4	4	4	Jump-4	Jump-4	Golf-4
4	4	5	Jump-4	Jump-4	Jump-5
4	4	6	Row-6	Jump-4	Jump-4
4	5	5	Jump-4	Skate-Equal-5	Jump-5
4	5	6	Jump-4	Row-6	Jump-5
4	6	6	Row-6	Row-6	Jump-4
5	5	5	Skate-Equal-5	Skate-Equal-5	Skate-Equal-5
5	5	6	Skate-Down-6	Skate-Equal-5	Skate-Down-5
5	6	6	Skate-Down-6	Row-6	Skate-Down-5
6	6	6	Skate-Equal-6	Row-6	Skate-Equal-6

Most of them are self explanatory, except for a couple. For instance:

1-2-3: Second player can't afford to let the 2 go. Even though 3 is slightly better than 2 in golf, letting the first player get 2 plays to your 0 is not worth the marginal difference.
All the other 1-2-x are ok to take though because 4 and 6 are playable, and 5 is close enough.

1-5-6: Most of the time, starting in climb is a good idea, but I always err on the side of having two players to 1. By taking the 6 in down, we can start 6-5 and not lose anything. In my opinion, that's slightly better than going 1 in climb, and 5 somewhere else, but I wouldn't fault you for doing it that way.

Any time I have play the 5 in skate-equal, you can play it in Row as well. I think the difference is small, but it's generally harder to come back in rowing than Skating.

The best opening roll is 1-2-2. You get a 2-move headstart in climbing, and player 2 gets absolutely nothing. The worst is probably 2-2-2 or 3-3-3.
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