I am Grant Fikes, and I previously had an account here under the name "mathgrant". Without going into the story of why I decided to leave the board game scene in 2021, two longtime buddies (Kenku and Spheniscine) persuaded me to return to this site a few months ago, and I want to compensate for my absence by bringing some new games to this website. I am not well-versed in programming, but I am willing to pay a programmer to do my bidding if the price is right. Still, I am very rusty on the process of getting from "willing to pay a programmer" to "game finished", and need all of the help I can get.
There appears to be a list of nestorgames for which BGA has a license. To this list, I want to add the following:
* TAILITS. I designed three games that were published by nestorgames before the pandemic affected the supply chain, two of which (Battle of LITS and Mammalath) are published on this site. Initially, I was reluctant to get TAILITS developed, but I've seen that both of those games gained enough exposure through BGA to have enough ratings to be ranked on the Geek, and I must admit that I'm mildly curious as to whether TAILITS is as middling as those two games or might actually be decent. TAILITS was published with one-sided tetrominoes that cannot be flipped, due to limitations of the nestorgames format, but I'd like the BGA version to reflect my original design with flippable two-sided tetrominoes.
* All games designed by nestorgames namesake Néstor Romeral Andrés. Néstor has emailed me giving me "permission to code any of my games", but that's obviously not enough to get those games added to the license list, especially since, as far as anyone besides me and Néstor is concerned, there is no proof that this conversation happened. There might not even be proof that I am the person whom I claim to be! The Nestor-designed nestorgames of most interest to me are Coffee, Line or Colour, Omega, and TAIJI, but the Geek has a list a list of all such games.
Brief descriptions of all of the aforementioned games:
Coffee: A game of the n-in-a-row variety, played on a square or hexagonal board. When playing a piece, you must place a rod on it, making it resemble a coffee bean (hence the name); the rod points to the row in which the opponent must play. Geek, rulebook
Line or Colour: A game of the n-in-a-row variety with a brain-breaking alternative win condition: claim n spaces of the same color instead. Geek, rulebook
OMEGA: 2 to 4 players play in this beautiful game where the product of the number of pieces in all of the groups of your color is your final score. The designer says, "It feels like a cross between Hex and Go." Geek, rulebook
TAIJI: Play domino-shaped pieces, each with a light half and a dark half, trying to make large groups of your color. Geek, rulebook
TAILITS: What if TAIJI used tetrominoes instead of dominoes and used the rules of an obscure Japanese puzzle called LITS (the same one that's the basis for my Battle of LITS)? Includes two double games in which a TAILITS board becomes a TAIJI board, or a TAIJI board becomes a Battle of LITS board. Geek, rulebook
There appears to be a list of nestorgames for which BGA has a license. To this list, I want to add the following:
* TAILITS. I designed three games that were published by nestorgames before the pandemic affected the supply chain, two of which (Battle of LITS and Mammalath) are published on this site. Initially, I was reluctant to get TAILITS developed, but I've seen that both of those games gained enough exposure through BGA to have enough ratings to be ranked on the Geek, and I must admit that I'm mildly curious as to whether TAILITS is as middling as those two games or might actually be decent. TAILITS was published with one-sided tetrominoes that cannot be flipped, due to limitations of the nestorgames format, but I'd like the BGA version to reflect my original design with flippable two-sided tetrominoes.
* All games designed by nestorgames namesake Néstor Romeral Andrés. Néstor has emailed me giving me "permission to code any of my games", but that's obviously not enough to get those games added to the license list, especially since, as far as anyone besides me and Néstor is concerned, there is no proof that this conversation happened. There might not even be proof that I am the person whom I claim to be! The Nestor-designed nestorgames of most interest to me are Coffee, Line or Colour, Omega, and TAIJI, but the Geek has a list a list of all such games.
Brief descriptions of all of the aforementioned games:
Coffee: A game of the n-in-a-row variety, played on a square or hexagonal board. When playing a piece, you must place a rod on it, making it resemble a coffee bean (hence the name); the rod points to the row in which the opponent must play. Geek, rulebook
Line or Colour: A game of the n-in-a-row variety with a brain-breaking alternative win condition: claim n spaces of the same color instead. Geek, rulebook
OMEGA: 2 to 4 players play in this beautiful game where the product of the number of pieces in all of the groups of your color is your final score. The designer says, "It feels like a cross between Hex and Go." Geek, rulebook
TAIJI: Play domino-shaped pieces, each with a light half and a dark half, trying to make large groups of your color. Geek, rulebook
TAILITS: What if TAIJI used tetrominoes instead of dominoes and used the rules of an obscure Japanese puzzle called LITS (the same one that's the basis for my Battle of LITS)? Includes two double games in which a TAILITS board becomes a TAIJI board, or a TAIJI board becomes a Battle of LITS board. Geek, rulebook