No Undo?

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asudevil
Posts: 1
Joined: 23 July 2021, 17:49

No Undo?

Post by asudevil »

For a new game implementation with a lot of moving parts
Why is there no undo like ark nova or terraforming. I should be able to undo anything that doesn't reveal new info
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greenjacket124
Posts: 141
Joined: 24 December 2021, 00:07

Re: No Undo?

Post by greenjacket124 »

There are two to three confirm steps on each move. Do we really need an undo on top of that?
c12h22o11_
Posts: 57
Joined: 03 June 2023, 03:26

Re: No Undo?

Post by c12h22o11_ »

There are two reasons there are not undo buttons: 1) there are confirmation buttons all over the place to ensure that you don't screw yourself with a misclick. 2) while this game has many parts, most turns are pretty simple actions. The exceptions are distilling and selling which both have a bajillion ways to back out or start over.

If there are specific things you want to be able to undo that you can't, please let me know.
c12h22o11_
Posts: 57
Joined: 03 June 2023, 03:26

Re: No Undo?

Post by c12h22o11_ »

I suppose there is a third reason which is that I'm a first time bga developer and didn't think it would be an expectation. As a result, I didn't design it in a way to make it easy to put that in
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KuWizard
Posts: 327
Joined: 24 May 2018, 14:10

Re: No Undo?

Post by KuWizard »

c12h22o11_ wrote: 24 June 2024, 20:42 I suppose there is a third reason which is that I'm a first time bga developer and didn't think it would be an expectation. As a result, I didn't design it in a way to make it easy to put that in
Considering this is your first game - you did a really great job! I would never decide to start with anything THAT complex on BGA. My first BGA game was just a dice "push-your-luck" one :)
Really appreciate your effort!
c12h22o11_
Posts: 57
Joined: 03 June 2023, 03:26

Re: No Undo?

Post by c12h22o11_ »

Not gonna lie... I didnt realize how complex Distilled was until I started writing the code for it.
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AlanVero
Posts: 2
Joined: 23 June 2024, 05:27

Re: No Undo?

Post by AlanVero »

The game is amazing and the mechanics are perfect in my opinion. Congratulations for your good job! 👏👏👏👏
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derim422
Posts: 7
Joined: 01 April 2020, 14:03

Re: No Undo?

Post by derim422 »

One major reason to have undos available (or at least timered undos) is because of mobile play. I have misclicked more often than I like in multiple games.
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Magrim42
Posts: 54
Joined: 05 December 2022, 21:02

Re: No Undo?

Post by Magrim42 »

c12h22o11_ wrote: 24 June 2024, 17:27 There are two reasons there are not undo buttons: 1) there are confirmation buttons all over the place to ensure that you don't screw yourself with a misclick. 2) while this game has many parts, most turns are pretty simple actions. The exceptions are distilling and selling which both have a bajillion ways to back out or start over.

If there are specific things you want to be able to undo that you can't, please let me know.
when you're learning the game you might not know the consequence of your action until you are already in sequence, which also makes some of the confirms totally pointless because you can't back out from the action anyway. Like I think one was I bought water first, realized that I didn't want to reveal a card and would have liked to take yeast first so i had the possibility of buying something revealed but couldn't undo, even though I hadn't revealed anything.
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krayez
Posts: 27
Joined: 30 January 2016, 21:52

Re: No Undo?

Post by krayez »

I agree. I also didn't see a confirm button when I accidentally clicked the wrong thing in the market. :( But love the adaptation.
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