Translating a board game to online probably works best where a player can complete a full move with little or no intervention by their opponent.
My, very limited, experience of playing Unconditional Surrender online has been of a game where there are a lot of interactive phases within a move that slows it down.
I want to transport an army from Britain to an already liberated part of France. I indicate the move, I allocate the convoy protection, or don't, then it stops, my opponent chooses whether to intercept or not, breaking my move. If I move through more than one sea zone, then it can be broken more than once. The same can be true of every naval operation and every bombing operation.
Could the game experience be provided with different mechanics ?
Allocate naval units to sea zones with the option to change deployment each move.
Allocate convoys to supply routes with again the option to change deployment.
Allocate air units either to tactical offence, strategic defence or strategic offence.
In your move planning the use of naval and air assets during your opponents move, speeding up interactions.
My, very limited, experience of playing Unconditional Surrender online has been of a game where there are a lot of interactive phases within a move that slows it down.
I want to transport an army from Britain to an already liberated part of France. I indicate the move, I allocate the convoy protection, or don't, then it stops, my opponent chooses whether to intercept or not, breaking my move. If I move through more than one sea zone, then it can be broken more than once. The same can be true of every naval operation and every bombing operation.
Could the game experience be provided with different mechanics ?
Allocate naval units to sea zones with the option to change deployment each move.
Allocate convoys to supply routes with again the option to change deployment.
Allocate air units either to tactical offence, strategic defence or strategic offence.
In your move planning the use of naval and air assets during your opponents move, speeding up interactions.