The High Noon expansion with Ghost Town active contains a serious design flaw in that it allows the Renegade to come back and take shots at whom he likes before going back to the grave.
It creates the ethical dilemma of, "Whom do I attack?" in the context of a game he has already lost. In playing a card, he is necessarily violating the Code of Ethics by deciding which team, Sheriff or Outlaws, to help to win at no benefit to himself. The only honest play he can make is to play nothing.
One appropriate solution would be to not allow the ghost of the renegade to come back on the play of the Ghost Town card, only the ghosts of any dead outlaws or deputies. I for one will not be playing High Noon until an appropriate solution is implemented.
It creates the ethical dilemma of, "Whom do I attack?" in the context of a game he has already lost. In playing a card, he is necessarily violating the Code of Ethics by deciding which team, Sheriff or Outlaws, to help to win at no benefit to himself. The only honest play he can make is to play nothing.
One appropriate solution would be to not allow the ghost of the renegade to come back on the play of the Ghost Town card, only the ghosts of any dead outlaws or deputies. I for one will not be playing High Noon until an appropriate solution is implemented.