Turn-based game speed improvement idea

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Altauri
Posts: 2
Joined: 11 April 2020, 21:06

Turn-based game speed improvement idea

Post by Altauri »

The market phase is a bit painful currently. Waiting hours to make a 2-second decision or pass has been my experience. Thoughts on allowing the purchase of both basic market cards on the same turn since there is never any competition for these?
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TheGriggy
Posts: 15
Joined: 27 November 2017, 07:39

Re: Turn-based game speed improvement idea

Post by TheGriggy »

Because water allows you to look and buy from other markets, unfortunately this wouldn't be feasible.
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Altauri
Posts: 2
Joined: 11 April 2020, 21:06

Re: Turn-based game speed improvement idea

Post by Altauri »

Isn't it an option to buy from hidden information and no way to cycle without buying?
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Magrim42
Posts: 54
Joined: 05 December 2022, 21:02

Re: Turn-based game speed improvement idea

Post by Magrim42 »

I like this idea, I don't think it really matters if water lets you look at cards, they are hidden and random anyways.

Just make sure there's an option to pass because you might want to delay your second or third basic market purchase.
Omelet_NAaT
Posts: 8
Joined: 25 May 2020, 04:16

Re: Turn-based game speed improvement idea

Post by Omelet_NAaT »

This would be a significant change to the core mechanics of the game. Knowing what ingredients other players are purchasing can be very important when labels run low. It wouldn't significantly improve the speed of the game either.

This change won't be happening.
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