Page 1 of 1
Turn-based game speed improvement idea
Posted: 21 August 2024, 19:00
by Altauri
The market phase is a bit painful currently. Waiting hours to make a 2-second decision or pass has been my experience. Thoughts on allowing the purchase of both basic market cards on the same turn since there is never any competition for these?
Re: Turn-based game speed improvement idea
Posted: 21 August 2024, 23:20
by TheGriggy
Because water allows you to look and buy from other markets, unfortunately this wouldn't be feasible.
Re: Turn-based game speed improvement idea
Posted: 22 August 2024, 01:33
by Altauri
Isn't it an option to buy from hidden information and no way to cycle without buying?
Re: Turn-based game speed improvement idea
Posted: 22 August 2024, 02:54
by Magrim42
I like this idea, I don't think it really matters if water lets you look at cards, they are hidden and random anyways.
Just make sure there's an option to pass because you might want to delay your second or third basic market purchase.
Re: Turn-based game speed improvement idea
Posted: 22 August 2024, 14:32
by Omelet_NAaT
This would be a significant change to the core mechanics of the game. Knowing what ingredients other players are purchasing can be very important when labels run low. It wouldn't significantly improve the speed of the game either.
This change won't be happening.