Share: What Is The Best Combo You Have Pulled Off?

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esspea
Posts: 9
Joined: 12 December 2014, 03:41

Share: What Is The Best Combo You Have Pulled Off?

Post by esspea »

I'm newer to the game and quickly learned that chasing combos, especially multi-turn, multi-card combos is a fools game. You get blocked easier when you are all in on something obvious and you don't have good fallback plans when it happens. That being said, I still love chasing them because pulling them off is fun, even if you end up losing.

So, what is the best combo that you've pulled off?

Mine came recently in a 4p game:
R1
Resource Market
Improvement: Recruitment (trade Minor Imp action for Family growth)

R2
Occ: Tree Farm Joiner (get a Minor Imp action + 1w on R3 and R5 starts)
Resource Market

After R2 but Before R3
Tree Farm Joiner Trigger: Walking Boots (Play worker from supply, remove from game after) -> Meeting Place -> Carpenter's Parlor (Rooms cost 2w 2r)

R3 (1st after stealing it from the person that claimed in R2)
Occ: Ranch Provost (4w)
Hollow

R4
Occ: Recreational Carpenter (Get Build Rooms action if you did not take first player)
Resource Market

After R4 but Before R5 begins
Build Room Action
Tree Farm Joiner Trigger -> Recruitment Trigger -> Grow Family
So in sum starting R5 with no family growth card flipped and I've got three rooms, three workers and reed/clay for upgrade or fireplace. Family growth came in R7.

Downside is I spent so much time in the resource market that other valuable things were less contested and unfortunately the group had turned on extra actions (and we didn't notice until the draft was halfway) so people were able to grow in R5/R6. In hindsight I don't think this combo was as great as I thought, but I loved pulling it off. I think without extra spaces action it would have been much better as then I would be in the same growth queue with the others but for my fourth worker when they are looking to get their third.

Share yours!
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alexwjb
Posts: 207
Joined: 24 September 2016, 17:28

Re: Share: What Is The Best Combo You Have Pulled Off?

Post by alexwjb »

My favourite combo is kindling gatherer/junior artist, which is simple but extremely powerful with any kind of DL and TP support. I've had it twice, both times are big wins. My favourite was https://boardgamearena.com/table?table=476050390

Job Contract: You can use Day Laborer and then the right Lessons space (in that order) with one person, if both are free.
Junior Artist: Each time you use Day Laborer, you can pay a food to use Traveling Players.
Kindling Gatherer: Every time you get food from an action space, you get 1 wood.
Portmonger: Each time you get 1/2/3+ food from an accumulation space, to get veg/grain/reed.
Loam Pit: Each time you use Day Laborer, you get 3 clay.
Studio Boat: Each time you use Traveling Players, you get 1 point.
Schnapps Distiller: Each harvest, you can turn 1 veg into 5 food.
Hard Porcelain: You can turn 2/3/4 clay into 1/2/3 stone at any time.
Saddler: Each time you build a major, you can pay 1 food to plow a field.

Just a ridiculous combo. With one move:

2 food from DL
2 wood from kindling gatherer
3 clay from loam pit (which can be turned into stone if wanted)
Veg from portmonger (which can be turned into 5 food if wanted). Or grain if I let TP go to 2 food
1 point from studio boat

Then use all the stone to build majors which also gets plows.

68 point game, good times.
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