I'm newer to the game and quickly learned that chasing combos, especially multi-turn, multi-card combos is a fools game. You get blocked easier when you are all in on something obvious and you don't have good fallback plans when it happens. That being said, I still love chasing them because pulling them off is fun, even if you end up losing.
So, what is the best combo that you've pulled off?
Mine came recently in a 4p game:
Downside is I spent so much time in the resource market that other valuable things were less contested and unfortunately the group had turned on extra actions (and we didn't notice until the draft was halfway) so people were able to grow in R5/R6. In hindsight I don't think this combo was as great as I thought, but I loved pulling it off. I think without extra spaces action it would have been much better as then I would be in the same growth queue with the others but for my fourth worker when they are looking to get their third.
Share yours!
So, what is the best combo that you've pulled off?
Mine came recently in a 4p game:
So in sum starting R5 with no family growth card flipped and I've got three rooms, three workers and reed/clay for upgrade or fireplace. Family growth came in R7.R1
Resource Market
Improvement: Recruitment (trade Minor Imp action for Family growth)
R2
Occ: Tree Farm Joiner (get a Minor Imp action + 1w on R3 and R5 starts)
Resource Market
After R2 but Before R3
Tree Farm Joiner Trigger: Walking Boots (Play worker from supply, remove from game after) -> Meeting Place -> Carpenter's Parlor (Rooms cost 2w 2r)
R3 (1st after stealing it from the person that claimed in R2)
Occ: Ranch Provost (4w)
Hollow
R4
Occ: Recreational Carpenter (Get Build Rooms action if you did not take first player)
Resource Market
After R4 but Before R5 begins
Build Room Action
Tree Farm Joiner Trigger -> Recruitment Trigger -> Grow Family
Downside is I spent so much time in the resource market that other valuable things were less contested and unfortunately the group had turned on extra actions (and we didn't notice until the draft was halfway) so people were able to grow in R5/R6. In hindsight I don't think this combo was as great as I thought, but I loved pulling it off. I think without extra spaces action it would have been much better as then I would be in the same growth queue with the others but for my fourth worker when they are looking to get their third.
Share yours!