Here is my suggestions to improve the game
Balancing:
1. Lizards - 3 Disciplines of their choice instead of 2, Whenever the Lizards found a City, they gain 1 Terraform and Build action with free
Spade to any terrain and 1 free Workshop.
2. Blessed - During Phase III, the Blessed gain their Science Bonus as if their Level for that Discipline were 4 Levels higher instead of 3.
3. The Competency Tiles 3 - Actions Phase II: You have a Special action that allows you to gain 5 power instead of 4 plus a double action.
4. The Innovation Tiles Trading Routes - When you Pass: Gain 2 points and 1 coin for each Guild you have on the board.
Rules:
1. Snake draft when selecting tiles
2. If a player leaves in round 6, the game score should still be counted. Many players intentionally go AFK in round 6 after we’ve already spent two hours in the game, resulting in minimal points for others.
3. Adjust game progress determination; currently, if the game ends in the last few actions, it still counts as 84% completion, which feels unfair.
Balancing:
1. Lizards - 3 Disciplines of their choice instead of 2, Whenever the Lizards found a City, they gain 1 Terraform and Build action with free
Spade to any terrain and 1 free Workshop.
2. Blessed - During Phase III, the Blessed gain their Science Bonus as if their Level for that Discipline were 4 Levels higher instead of 3.
3. The Competency Tiles 3 - Actions Phase II: You have a Special action that allows you to gain 5 power instead of 4 plus a double action.
4. The Innovation Tiles Trading Routes - When you Pass: Gain 2 points and 1 coin for each Guild you have on the board.
Rules:
1. Snake draft when selecting tiles
2. If a player leaves in round 6, the game score should still be counted. Many players intentionally go AFK in round 6 after we’ve already spent two hours in the game, resulting in minimal points for others.
3. Adjust game progress determination; currently, if the game ends in the last few actions, it still counts as 84% completion, which feels unfair.