time limit penalty in realtime game
Posted: 23 November 2024, 15:25
I just played a real time game vs 3 opponents, which was going well and turns were set at 3 minutes per turn.
One player went over their turn time by a small amount (about 20 seconds maybe), but it was a pretty friendly game so it just carried on as normal.
However, every subsequent turn that player had. Their timer started at 20 seconds instead of 3 minutes, so they were constantly ending up at -20 seconds or so with the "skip turn" button showing.
Then when the same player managed to actually win the game, which involved a bunch of marine trades to get the required resources to build 2 cities, the game declared them as quitting because of timing out (at -40 seconds) and all of us winners.
This doesn't seem fair (despite me getting a 'win'). Is the constant 20 seconds per turn if you overrun a single turn a thing? or is it a bug?
One player went over their turn time by a small amount (about 20 seconds maybe), but it was a pretty friendly game so it just carried on as normal.
However, every subsequent turn that player had. Their timer started at 20 seconds instead of 3 minutes, so they were constantly ending up at -20 seconds or so with the "skip turn" button showing.
Then when the same player managed to actually win the game, which involved a bunch of marine trades to get the required resources to build 2 cities, the game declared them as quitting because of timing out (at -40 seconds) and all of us winners.
This doesn't seem fair (despite me getting a 'win'). Is the constant 20 seconds per turn if you overrun a single turn a thing? or is it a bug?