Trajectory building

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NarfTHEgreat
Posts: 1
Joined: 16 October 2020, 08:24

Trajectory building

Post by NarfTHEgreat »

Having played the GT version I suggest that the same method of placing the die be used in DIRT. Clicking the die to cycle the position speeds up the operation. Having to move the pointer from the die to the board is very awkward.
This would be a major improvement for the implementation here.

I love the two games.
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Flodge
Posts: 2
Joined: 28 October 2023, 23:16

Re: Trajectory building

Post by Flodge »

Upvote from me. Also the track is very fiddly to move around and click on currently on mobile.
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Eliaasz
Posts: 1
Joined: 05 October 2020, 06:56

Re: Trajectory building

Post by Eliaasz »

Agree, that model would be much better.
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Groundwlkr
Posts: 4
Joined: 01 December 2020, 17:02

Re: Trajectory building

Post by Groundwlkr »

How do you start? lol. I'm supposed to prepare trajectory and all I see is the map and the colors of dice, but none of them are clickable. Am I missing a display somewhere? I don't see an option for flat out or single die.
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ODaly
Posts: 12
Joined: 12 February 2016, 05:06

Re: Trajectory building

Post by ODaly »

Click a dice to see its placement options on the course, then pick one of those. Then do the same with the next dice. Once you have any dice planned, the roll and flat out buttons will appear, but do not click either of them until you have planned out all of your dice for the turn.
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Vialli
Posts: 13
Joined: 05 October 2023, 16:31

Re: Trajectory building

Post by Vialli »

It is two different programmers that made DIRT and GT, that's why they are different made.
But yes, I would love placement of a die in DIRT just like in GT.
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