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Trajectory building
Posted: 04 December 2024, 08:44
by NarfTHEgreat
Having played the GT version I suggest that the same method of placing the die be used in DIRT. Clicking the die to cycle the position speeds up the operation. Having to move the pointer from the die to the board is very awkward.
This would be a major improvement for the implementation here.
I love the two games.
Re: Trajectory building
Posted: 04 December 2024, 19:34
by Flodge
Upvote from me. Also the track is very fiddly to move around and click on currently on mobile.
Re: Trajectory building
Posted: 06 December 2024, 14:27
by Eliaasz
Agree, that model would be much better.
Re: Trajectory building
Posted: 11 December 2024, 14:20
by Groundwlkr
How do you start? lol. I'm supposed to prepare trajectory and all I see is the map and the colors of dice, but none of them are clickable. Am I missing a display somewhere? I don't see an option for flat out or single die.
Re: Trajectory building
Posted: 11 December 2024, 23:16
by ODaly
Click a dice to see its placement options on the course, then pick one of those. Then do the same with the next dice. Once you have any dice planned, the roll and flat out buttons will appear, but do not click either of them until you have planned out all of your dice for the turn.
Re: Trajectory building
Posted: 28 February 2025, 16:23
by Vialli
It is two different programmers that made DIRT and GT, that's why they are different made.
But yes, I would love placement of a die in DIRT just like in GT.