"Theoretically perfect game" challenge - Basic + Alpine

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Carhou
Posts: 14
Joined: 23 August 2024, 18:17

"Theoretically perfect game" challenge - Basic + Alpine

Post by Carhou »

:arrow: Inspired by the same topic in the game Gizmos: https://boardgamearena.com/forum/viewtopic.php?t=34235

Let's set up the rules:

- It's made for the Basic cards + the Alpine expansion, which is the most interesting way to play this game to me.
- We kill randomness. So you can choose which cards you are drawing any time.
- For the total number of cards available, we take as reference a 2 Players game, with 130 in the deck. But in order to kill the randomness of the winter cards and have a fixed number of cards before game-end, we subtract around 1/6 of that quantity, for a total 110 cards. In addition to this, every turn we play, we subtract 2 away from the deck, as if the opponent used them by drawing, or playing a Fallow deer, or a Beech.
- We start as usually with 6 cards in hand.

So how to win here?? Let's see who can achieve the greater amount of points when the game ends. So for that, we need to track the amount of points AND the number of turns used. Because is not the same to play a fast strategy, which focus on drawing cards from the deck and finishing early, than a slow one, that draws cards from the clearing trying to reach a super combo with a lot of points.
So let's pay attention to this curve: Doesn't matter if a strategy A reaches 500 points in Turn 40, if there's a strategy B which ends the game in Turn 30, and at by that turn A has 250 points and B has 300 points. B wins the challenge

And that's it!! ;)

Regarding how to give structure to the proposals to the challenge, so all of them are equally easily readable, I give this template with format in GDrive: https://docs.google.com/spreadsheets/d/ ... sp=sharing
So we can share our proposal cleanly with a link. And we can track all the details to avoid confusion. The number of cards in hand, the points, the space available in trees, etc. Feel free to adapt it better to show your strategy if needed, or to help the readers to follow how you count the Points explaining in notes. Or whatever.


Hope to see different interesting strategies on how to optimize the game, and nice reflections the different approaches.

Good luck to all! :D
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