Jelly Monster Lab: trail token re-use mod

Suggestions & ideas / Suggestions & idées
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infomage27
Posts: 89
Joined: 25 February 2013, 00:33

Jelly Monster Lab: trail token re-use mod

Post by infomage27 »

The original game rules have a bug that makes the game much less fun than it should be - if you have a monster ready but in a lab that's locked by your trail token, you are shafted no matter what you do. Very frustrating.

Allow a player to place a token from hand OR from a non-adjacent lab, if one is available.

http://boardgamegeek.com/article/14366389#14366389
Inniske
Posts: 1
Joined: 14 September 2012, 22:52

Re: Jelly Monster Lab: trail token re-use mod

Post by Inniske »

Jelly Monster Lab was a frustrating experience.

No explanation in the published rules about how to create a monster in the online version. We had all the cards, but were unable to get the monster made. The instruction video is unnecessarily long and unclear, please revise. The grammar and English in the instructions are poor and require revision.
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Trociu
Posts: 161
Joined: 04 May 2013, 11:04

Re: Jelly Monster Lab: trail token re-use mod

Post by Trociu »

In online version you create a monster in the same way as in normal rules - Player has to put all parts and experiment card in proper lab. The monster will be created when someone will go to that lab. It is made automaticly.
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Oso
Posts: 701
Joined: 29 September 2011, 04:04

Re: Jelly Monster Lab: trail token re-use mod

Post by Oso »

Exactly, I played a table when I was beating 3-1 in monster, but my opponent always went where I went (like a snake).

I said it for the publisher in spanish (The creator is spanish), but she says that it's a "strategy". Really, isn't nice when you have lot of monster builded and you can't score because your opponent never go to there.

Another IDEA: When you're starting your turn and you've 4 labs (with your colour token), before your normal turn, you can select a lab that you've your token and take cards from it.
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