The concept of Karma is an ineffective and inequitable mechanism that warrants elimination; it is implausible to assume that an individual remains entirely undistracted while engaged in a game.
Should one inadvertently play their turn late on a few occasions and encounter tryhards, they may consider discontinuing their account.
It is preposterous that after two infractions, a player incurs a penalty of 10/20 points in stark contrast to the meager single point granted per completed game; this system is profoundly unjust and disproportionate.
Furthermore, should one's Karma fall below 70%, participation in any game becomes unattainable, as all opponents will subsequently refuse to engage; in such circumstances, creating a new account may appear as the only recourse.
The elimination of Karma is imperative.
Should one inadvertently play their turn late on a few occasions and encounter tryhards, they may consider discontinuing their account.
It is preposterous that after two infractions, a player incurs a penalty of 10/20 points in stark contrast to the meager single point granted per completed game; this system is profoundly unjust and disproportionate.
Furthermore, should one's Karma fall below 70%, participation in any game becomes unattainable, as all opponents will subsequently refuse to engage; in such circumstances, creating a new account may appear as the only recourse.
The elimination of Karma is imperative.