Hi, thanks for this implementation! I used to play a bunch of TM on the Snellman site, and one great feature it had was the ability to not have to pause your turn while the opponents decided on power gain. You could continue your turn while they decide, or you could click on a Wait button to force them to decide before you continue. Is this something we could implement here?
This is of course mostly only useful in async mode rather than Live. It would save a lot of time in these games.
I'm happy to discuss more on how the logic should work if this can be added!
This is of course mostly only useful in async mode rather than Live. It would save a lot of time in these games.
I'm happy to discuss more on how the logic should work if this can be added!