[PAID PROJECT] Seeking experienced BGA developer for Skirmish
Posted: 13 June 2025, 11:18
Hi everyone!
We are looking for a BGA developer for our game coming this year.
About the game:
Skirmish: Battle for Draconia (2025) – is a fast-paced tactical battle game where text-free card abilities guarantee instant accessibility for newcomers. It is designed for 2-player duels, 3-player free battles, and 2v2 team fights. Each player commands one of six unique fantasy factions, utilizing custom decks to outmaneuver opponents in explosive duels, free-for-all clashes, or team warfare. With gameplay lasting 30 to 45 minutes and dynamic card-driven combat, it’s ideal for strategy enthusiasts seeking quick tactical encounters.
What we already have:
Game rules and player aids (in English)
All graphic assets, UI elements, icons, and boards.
A dedicated game developer from our team is available for daily Q&A and support.
A team ready to provide clear structure, fast feedback, and playtesting.
What we’re offering:
A paid contract – open to project-based or hourly collaboration.
Immediate start – our timeline is flexible, but we want someone who can dive in full-time or with strong availability in the coming weeks or months.
Who we’re looking for:
Someone with BGA development experience – knowledge of the framework
You must have a portfolio of published games on BGA – please link to them.
Strong PHP and JavaScript skills, attention to gameplay logic, and UI implementation.
A proactive communicator ready to collaborate and iterate quickly with our in-house team.
Timeline:
We want to launch the game on BGA as soon as possible.
The initial goal is to implement:
2-players duel playable with six factions with settlement mode and draft mode.
The project is ready to begin immediately – we’re looking for someone with availability now, ideally with the capacity for full-time or near full-time engagement.
How to apply:
Please send your application either:
via email, or here on the forum
In your message, please include:
Suggested rate
Estimated timeframe for the first milestone (2-players duel with settlement mode and draft mode)
Links to previous BGA implementations
We are looking for a BGA developer for our game coming this year.
Skirmish: Battle for Draconia (2025) – is a fast-paced tactical battle game where text-free card abilities guarantee instant accessibility for newcomers. It is designed for 2-player duels, 3-player free battles, and 2v2 team fights. Each player commands one of six unique fantasy factions, utilizing custom decks to outmaneuver opponents in explosive duels, free-for-all clashes, or team warfare. With gameplay lasting 30 to 45 minutes and dynamic card-driven combat, it’s ideal for strategy enthusiasts seeking quick tactical encounters.
Game rules and player aids (in English)
All graphic assets, UI elements, icons, and boards.
A dedicated game developer from our team is available for daily Q&A and support.
A team ready to provide clear structure, fast feedback, and playtesting.
A paid contract – open to project-based or hourly collaboration.
Immediate start – our timeline is flexible, but we want someone who can dive in full-time or with strong availability in the coming weeks or months.
Someone with BGA development experience – knowledge of the framework
You must have a portfolio of published games on BGA – please link to them.
Strong PHP and JavaScript skills, attention to gameplay logic, and UI implementation.
A proactive communicator ready to collaborate and iterate quickly with our in-house team.
We want to launch the game on BGA as soon as possible.
The initial goal is to implement:
2-players duel playable with six factions with settlement mode and draft mode.
The project is ready to begin immediately – we’re looking for someone with availability now, ideally with the capacity for full-time or near full-time engagement.
Please send your application either:
via email, or here on the forum
In your message, please include:
Suggested rate
Estimated timeframe for the first milestone (2-players duel with settlement mode and draft mode)
Links to previous BGA implementations