Conventions used

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dasspinola
Posts: 2
Joined: 19 January 2025, 20:01

Conventions used

Post by dasspinola »

Could someone explain how each of the conventions used works?

- Refinement
- Layered Elegance
- Group H
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Romain672
Posts: 1349
Joined: 05 April 2016, 13:53

Re: Conventions used

Post by Romain672 »

Hi, in order from top to bottom:
- Unspecified: for new players. I suppose in higher table that should be finesse if it's that.
- Finesse: you can read the how to play part of hanabi: https://en.doc.boardgamearena.com/Gameh ... bi#Finesse
- Layered finesse: Same you can read it there: https://en.doc.boardgamearena.com/Gameh ... ed_Finesse . It's separated because it's extremely important for players to agree on that. In the example shown, if Bob's hand is b1-b5-y1-g5, then while this clue is valid when you don't play with layered finesse, it's not valid when you play with layered finesse since that lead to a g5 discarded.
- Hgroup: main playstyle played in another website. It's close to the bga's conventions, and much more advanced. It's played by a smaller community, which makes easier the changes of conventions. It's more artificial too, but more effecient: https://hanabi.github.io/ .
- Others: you can read my slightly old list there: https://boardgamearena.com/forum/viewtopic.php?t=26863 . But you want to have people who wants to try something something different.
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Sammy McSam
Posts: 83
Joined: 07 April 2021, 20:02

Re: Conventions used

Post by Sammy McSam »

Romain is a great player to learn from who wrote Hanabi "reference" for bga.
Blacktango wrote in French Conventions et Techniques.

2 players
These games are mostly based on logic, usually without an agreed set of clue/discard/play interpretations (conventions).

3-5 players
These games are much more interesting, because we can clue a card that is not yet playable to cause players in between the clue giver and the clue receiver to try to 'fill in the gap' by playing their leftmost, unmarked card to make the clued card playable.
Applying this technique, we can create increasingly more complex clues and interpretations and this is the basis of BGA Finesse and H-Group conventions.

If you are new to 3-5 player games, I recommend taking a look at the BGA wiki Examples Prompt, Finesse and Reversed Finesse.
Once you have mastered these moves, Bluff and 'Long' Finesse extend the Finesse concept.
Layered Finesses extend the Finesse concept even further, where there can be other unrelated, but playable cards 'layered' in front of the finessed cards. It is very important to understand bluffs fully to understand when a clue can and cannot be a Layered Finesse.

Words of warning
A large proportion of Hanabi players on BGA are prideful and/or ignorant (myself included, although I try not to be).
Be prepared for rude and condescending players who may try to teach you things without sound logic. If you have thick skin, ask them to explain their logic without using Hanabi vocabulary. Otherwise just ignore them in the knowledge that they only want to feed their pride.

While H-Group conventions are more efficient, some conventions are counter-intuitive and do not follow the basic principle on BGA that we assume clues are the truth (finesse) until they are revealed to be a lie (bluff). But as with most things, best if you try both convention sets and make your own conclusions.
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