xspuipuke wrote: ↑24 July 2025, 00:43
I suspect this is out of reach for the devs as replay is a BGA feature and not specific to TM. Still, happy to be proven wrong on this one.
I agree, but I very much doubt this is anything that can be changed for a specific game.
There is a workaround though.
I suggest anyone who did NOT already know what I am about to post, share this post/info with as many people as you can.
This saves me a LOT of time when I am dealing with poorly described bug reports that have no move number and/or limited information (which is unfortunately the majority of them):
1) Open a game to view replay, select the player from whose perspective you wish to view the replay.
2) Once you have done that, you will see the game at the beginning state of the game, BUT
3) If you scroll down, below the map and the players' starting hands, there is a full move-by-move text description of the game, including move numbers, and iconography.
4) You can then use Ctrl+F (or whatever he equivalent is on a phone or ipad) to search for a specific card, so, if someone complained that "[some card] failed to activate properly in some generation", I can quickly find all instances of that card's activation in the game log and immediately see whether it was resolved properly or not.
or
5) If someone says, "sometime in generation 10, [something went wrong]", I search for "generation" and can quickly find the move number corresponding to the start or end of any specific generation.
And then I use the "skip to move#___ (fast)" to quickly get to that point in the game replay.