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Clunky Finish

Posted: 31 July 2025, 23:13
by Da Pyrate
The end of the game is clunky, where each player manually claims each remaining tile. It would be better if, at the end, players could claim their tiles simultaneously or, better yet, it was just calculated automatically.

The end of the game is tedious and spoils what is, otherwise, an excellent game.

Re: Clunky Finish

Posted: 10 August 2025, 17:16
by kinithin
It's so annoying, and it's so error prone because you try to click faster than the UI can accept. I would rate this implementation 2/5 stars.

Re: Clunky Finish

Posted: 16 March 2026, 17:33
by oaciel
I also notice that the movement of the penguins themselves is a bit wonky. Instead of gliding smoothly to wherever you have selected, the penguin seems to get displaced to the left(?) and then move. It makes the clean up step particularly disorienting to watch.

Re: Clunky Finish

Posted: 17 March 2026, 08:54
by pannechon
Pinguin are so cute i love to move them

Re: Clunky Finish

Posted: 17 March 2026, 09:52
by Pyrrhus65
Maybe it's just me but in asynchrone games I have trouble detecting which penguin my opponent just moved. Isn't there some sort of colorized hint possible to indicate this last move?

Re: Clunky Finish

Posted: 18 March 2026, 18:50
by Thoth12
Pyrrhus65 wrote: 17 March 2026, 09:52 Maybe it's just me but in asynchrone games I have trouble detecting which penguin my opponent just moved. Isn't there some sort of colorized hint possible to indicate this last move?
The penguin that made the last move show its back. Can not see where it moved from afaik.

Re: Clunky Finish

Posted: 25 March 2026, 10:03
by Pyrrhus65
Thanks, I didn't notice that.

Re: Clunky Finish

Posted: 29 March 2026, 22:05
by Cedroc92
For example, click on the all tiles to indicate the path, and put moving animation only at the end, when the penguin is blocked.