(Basically a Sierra & Oddball only player from the start)
I hope Equinox will change their mind about this card. Matchup is utterly ruined when going up against this card as an Axiom player, particularly Sierra & Oddball. In this game S&O play tends to build up for late game power, delaying opponents early to swing the game back in her favor gaining value from permanents over later days, sacrificing the early days. Already she had a rough early game versus Yzmir and Bravos historically and it came down to securing strong value through permanents and reserve. As it is now, these two factions can just easily win the early game and when Axiom permanents finally start to pick up steam, they can just drop The Hunger and send the Axiom player back to the stone age. A single half of their card to remove all Axiom permanents (often including 1-2 Brassbug Hives), reserve, play. The kicker is that afterwards these Hunger players will have 3-4 cards still in hand while the Sierra & Oddball now has nothing, maybe 1 card in hand if any and certainly loses the current day if not also the next on a double-progression from opponent which usually closes out the game.
Should Yzmir & Bravos be able to win early, middle, and late game versus Axiom(S&O) so easily? Why? Why did they need this card? I'm very disappointed with this design and it feels bad losing to it and I'm sad it's in so many decks. It feels like there isn't any answer to the impending The Hunger card coming in the matchup. If you don't play your hand, you'll lose early-mid, if you play for late-game value, you'll lose to The Hunger. Banking on your opponent not having The Hunger doesn't feel like strategy and also is unlikely given how many cards these factions are able to draw (and keep in hand). I don't see the counter-play one is supposed to enact to go around the card. Really removes the fun from the matchup for a Sierra & Oddball, a hero who was already struggling to stand on her own.
I hope Equinox will change their mind about this card. Matchup is utterly ruined when going up against this card as an Axiom player, particularly Sierra & Oddball. In this game S&O play tends to build up for late game power, delaying opponents early to swing the game back in her favor gaining value from permanents over later days, sacrificing the early days. Already she had a rough early game versus Yzmir and Bravos historically and it came down to securing strong value through permanents and reserve. As it is now, these two factions can just easily win the early game and when Axiom permanents finally start to pick up steam, they can just drop The Hunger and send the Axiom player back to the stone age. A single half of their card to remove all Axiom permanents (often including 1-2 Brassbug Hives), reserve, play. The kicker is that afterwards these Hunger players will have 3-4 cards still in hand while the Sierra & Oddball now has nothing, maybe 1 card in hand if any and certainly loses the current day if not also the next on a double-progression from opponent which usually closes out the game.
Should Yzmir & Bravos be able to win early, middle, and late game versus Axiom(S&O) so easily? Why? Why did they need this card? I'm very disappointed with this design and it feels bad losing to it and I'm sad it's in so many decks. It feels like there isn't any answer to the impending The Hunger card coming in the matchup. If you don't play your hand, you'll lose early-mid, if you play for late-game value, you'll lose to The Hunger. Banking on your opponent not having The Hunger doesn't feel like strategy and also is unlikely given how many cards these factions are able to draw (and keep in hand). I don't see the counter-play one is supposed to enact to go around the card. Really removes the fun from the matchup for a Sierra & Oddball, a hero who was already struggling to stand on her own.