Curious what the consensus is on some things we house ruled locally.
1) Unrelated phrases: “judge Parthenon dash Mercury potato dishwasher”, in which only one word is intended to be meaningful. (We allowed, because it is as likely to backfire as succeed, in practice, and the team’s guesser has as much information as the other team. But it’s kind of obnoxious.)
2) Sabotage rounds: a round in which the clue giver intentionally creates three unrelated concepts that have no relation to anything, fully expecting his/her partner to miss, because they’ll be pushed onto the pile for the correct words anyway, causing confusion among the opponents. (Disallowed, because the fuzziness of “any of these clues can be a red herring” just is irritating and against the spirit of the game. If pressed, we expected players to have a rational explanation why a clue was expected to work, and that it WAS expected to work.)
3) Clues to homonyms or similar spellings (this came up for “desert/dessert”, “nose/knows”, and “metal/medal”): the rules prevent using homonyms, and that clues must be towards the “meaning of the words” (thus we disallowed, but the difference between honest mistake/confusion and malice is hard to tell sometimes.)
4) Differential Equation clues — clues that lead to other clues which then lead to the meaning of the words. Notably, “knight” to “white” which led to “winter”. (We disallowed, because the permutations become unreasonable quickly, and it seems against the spirit of the rules.)
Curious what yall prefer.
1) Unrelated phrases: “judge Parthenon dash Mercury potato dishwasher”, in which only one word is intended to be meaningful. (We allowed, because it is as likely to backfire as succeed, in practice, and the team’s guesser has as much information as the other team. But it’s kind of obnoxious.)
2) Sabotage rounds: a round in which the clue giver intentionally creates three unrelated concepts that have no relation to anything, fully expecting his/her partner to miss, because they’ll be pushed onto the pile for the correct words anyway, causing confusion among the opponents. (Disallowed, because the fuzziness of “any of these clues can be a red herring” just is irritating and against the spirit of the game. If pressed, we expected players to have a rational explanation why a clue was expected to work, and that it WAS expected to work.)
3) Clues to homonyms or similar spellings (this came up for “desert/dessert”, “nose/knows”, and “metal/medal”): the rules prevent using homonyms, and that clues must be towards the “meaning of the words” (thus we disallowed, but the difference between honest mistake/confusion and malice is hard to tell sometimes.)
4) Differential Equation clues — clues that lead to other clues which then lead to the meaning of the words. Notably, “knight” to “white” which led to “winter”. (We disallowed, because the permutations become unreasonable quickly, and it seems against the spirit of the rules.)
Curious what yall prefer.