Sowing for the Harvest!
Posted: 25 September 2025, 23:45
As some of you already know, I'm working on the Harvest mini expansion and I have a couple of tangential points I'd like to discuss with the community.
This expansion comes with several setup changes for the game that are not directly related to the Harvest exp itself, namely:
- You draw one additional starter occ, choose one to keep and discard the other.
- For the short game each player gets 3 additional silver and draws 1 random weapon card.
- When playing with Norwegians - starting with the last player, each player chooses 1 artisan shed and builds it (so that's instead of drawing randomly and not having it built)
- When playing without Norwegians - each player draws 2 dark brown (non-starting) occs, chooses one to keep and may play it "for free" at the start of their first turn.
Would you guys like to see any of these implemented as custom options so you can use them without the Harvest (when it finally comes)? In the same vein, are there some other custom options you'd like to see for the game in general?
This expansion comes with several setup changes for the game that are not directly related to the Harvest exp itself, namely:
- You draw one additional starter occ, choose one to keep and discard the other.
- For the short game each player gets 3 additional silver and draws 1 random weapon card.
- When playing with Norwegians - starting with the last player, each player chooses 1 artisan shed and builds it (so that's instead of drawing randomly and not having it built)
- When playing without Norwegians - each player draws 2 dark brown (non-starting) occs, chooses one to keep and may play it "for free" at the start of their first turn.
Would you guys like to see any of these implemented as custom options so you can use them without the Harvest (when it finally comes)? In the same vein, are there some other custom options you'd like to see for the game in general?