relaxed-llama112 wrote: ↑30 November 2025, 19:12
Every time an opponent blind draws a Level 3 card, I immediately find the game tedious and uninteresting. The reason is that the opponent is gambling on obtaining a card that grants a massive advantage, and since I have no idea what that card is, I can't prepare defenses. But this approach relies too heavily on luck—if the gamble pays off, victory comes easily; if a bad card is drawn, defeat is highly likely.
Splendor truly should be a game that reduces luck and emphasizes skill.
The simplest improvement I suggest is to ban blind draws for Level 3 cards, or impose a higher cost (such as forfeiting a gold gem, or requiring more cost to purchase the blind-drawn card) to reduce the game's luck factor.
There's already a large drawback that tends to make the move fairly underwhelming. Your opponent has no idea what they're going to get. A lot of the cards they can pull are underwhelming or poorly aligned with what they have. Even the degree of secrecy is somewhat limited, since if they start racking up a bunch of a color that lacks a visible plan you have a rather educated guess on what they got. Even if they pull a solid card, it is far from an "easy victory". Victory is not even guaranteed.
Splendor is a game where cards are being flipped off of the top each time a card is used. There's plenty of variation, and part of the skill in this game is handling it, knowing that a bad move can sometimes succeed, but is still not a great play since more often than not it fails.
relaxed-llama112 wrote: ↑30 November 2025, 19:12
Every time an opponent blind draws a Level 3 card, I immediately find the game tedious and uninteresting.
A single blind draw making the entire time boring? That seems over the top. Making posts like "boring game zzzzzzzzzzz" after getting obliterated by a 200 indicates you're getting way too invested when the cards do something that doesn't go your way. If you're looking for more interesting games, you shouldn't be playing 100-200s in rated games as a 600 with any degree of regularity in the first place. Splendor has a ton of 300+ players that you can face. Frankly a 500+ filter is probably more reasonable, but that can slow down pairing enough to justify not doing that.