Suggestion: 80 VP (rocket) Custom Option

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Zowdy
Posts: 4
Joined: 02 October 2022, 18:17

Suggestion: 80 VP (rocket) Custom Option

Post by Zowdy »

Suggestion: New Custom Option for 80 VP (rockets) as a win condition!
For the extra dopamine as your engine grows extra large. ;)
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jorgechapu
Posts: 6
Joined: 24 November 2022, 17:51

Re: Suggestion: 80 VP (rocket) Custom Option

Post by jorgechapu »

I like it!!!
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Charles Marlow
Posts: 15
Joined: 13 October 2025, 03:49

Re: Suggestion: 80 VP (rocket) Custom Option

Post by Charles Marlow »

except you run in to the problem when all the colony cards are bought and you are stuck waiting for your red card points to roll for 1/2 an hour
ThermoPo
Posts: 1
Joined: 26 November 2025, 10:00

Re: Suggestion: 80 VP (rocket) Custom Option

Post by ThermoPo »

Well let's do 60 then, let the engines come online ...
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PenghisKhan
Posts: 1
Joined: 04 December 2020, 01:49

Re: Suggestion: 80 VP (rocket) Custom Option

Post by PenghisKhan »

80 VP would be fun!
pedrocongas
Posts: 1
Joined: 17 November 2023, 09:18

Re: Suggestion: 80 VP (rocket) Custom Option

Post by pedrocongas »

My game a couple of days before: I reached 80 VP in a normal game.

Sorry! Don’t know how to add the screenie.
Last edited by pedrocongas on 04 February 2026, 13:54, edited 1 time in total.
vikingpete
Posts: 1
Joined: 15 February 2024, 06:26

Re: Suggestion: 80 VP (rocket) Custom Option

Post by vikingpete »

We love this idea. We always change the VP to 60 or 80 in the live game
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Tvasan
Posts: 1
Joined: 08 April 2021, 21:54

Re: Suggestion: 80 VP (rocket) Custom Option

Post by Tvasan »

Yep like the idea of this, my group just played this for the first time, and they like it but all there thoughts we're it was over when it was just getting good, and wanted a higher VP total
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mrdelivery
Posts: 5
Joined: 13 March 2025, 22:54

Re: Suggestion: 80 VP (rocket) Custom Option

Post by mrdelivery »

I think the game is uncannily well-balanced for 40, and while it does make it harder to pull off some more elaborate strategies, (1) I think that makes for some fun choices about the strategy you want to adopt, (2) makes it genuinely satisfying when a plan comes together in a 40 VP time window, and (3) the game would have to be re-balanced in a way that isn't as obvious to me as just excluding certain cards. The "You Win" 12 sector card would obviously become much more powerful, as, I suspect, would the arrows, as the expected average number of cards affected by them over the course of the game would go up.

This isn't a bad idea, by any stretch. Point totals and victory conditions are one of the things that make up the character of a game and strategy, and tweaking them can lead to unexpectedly rewarding results. But I wonder if it doesn't also present new balance issues which designers usually work hard to alleviate when creating the game.
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YilanBigfooter
Posts: 3
Joined: 15 July 2022, 18:33

Re: Suggestion: 80 VP (rocket) Custom Option

Post by YilanBigfooter »

This is a military-themed space game. I'd enjoy games where one player has to be, say, 20 rockets ahead of the other players to win. Or in multiplayer games, you're out if your number of rockets falls too far behind to "defend yourself".
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