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Suggestion: 80 VP (rocket) Custom Option
Posted: 06 December 2025, 00:13
by Zowdy
Suggestion: New Custom Option for 80 VP (rockets) as a win condition!
For the extra dopamine as your engine grows extra large.

Re: Suggestion: 80 VP (rocket) Custom Option
Posted: 07 December 2025, 00:24
by jorgechapu
I like it!!!
Re: Suggestion: 80 VP (rocket) Custom Option
Posted: 07 December 2025, 08:43
by Charles Marlow
except you run in to the problem when all the colony cards are bought and you are stuck waiting for your red card points to roll for 1/2 an hour
Re: Suggestion: 80 VP (rocket) Custom Option
Posted: 10 December 2025, 12:59
by ThermoPo
Well let's do 60 then, let the engines come online ...
Re: Suggestion: 80 VP (rocket) Custom Option
Posted: 20 December 2025, 00:07
by PenghisKhan
80 VP would be fun!
Re: Suggestion: 80 VP (rocket) Custom Option
Posted: 03 January 2026, 20:02
by pedrocongas
My game a couple of days before: I reached 80 VP in a normal game.
Sorry! Don’t know how to add the screenie.
Re: Suggestion: 80 VP (rocket) Custom Option
Posted: 08 January 2026, 06:04
by vikingpete
We love this idea. We always change the VP to 60 or 80 in the live game
Re: Suggestion: 80 VP (rocket) Custom Option
Posted: 14 January 2026, 22:35
by Tvasan
Yep like the idea of this, my group just played this for the first time, and they like it but all there thoughts we're it was over when it was just getting good, and wanted a higher VP total
Re: Suggestion: 80 VP (rocket) Custom Option
Posted: 26 January 2026, 00:57
by mrdelivery
I think the game is uncannily well-balanced for 40, and while it does make it harder to pull off some more elaborate strategies, (1) I think that makes for some fun choices about the strategy you want to adopt, (2) makes it genuinely satisfying when a plan comes together in a 40 VP time window, and (3) the game would have to be re-balanced in a way that isn't as obvious to me as just excluding certain cards. The "You Win" 12 sector card would obviously become much more powerful, as, I suspect, would the arrows, as the expected average number of cards affected by them over the course of the game would go up.
This isn't a bad idea, by any stretch. Point totals and victory conditions are one of the things that make up the character of a game and strategy, and tweaking them can lead to unexpectedly rewarding results. But I wonder if it doesn't also present new balance issues which designers usually work hard to alleviate when creating the game.
Re: Suggestion: 80 VP (rocket) Custom Option
Posted: 13 March 2026, 12:18
by YilanBigfooter
This is a military-themed space game. I'd enjoy games where one player has to be, say, 20 rockets ahead of the other players to win. Or in multiplayer games, you're out if your number of rockets falls too far behind to "defend yourself".