In wiki https://en.doc.boardgamearena.com/Game_ ... stats.json I found this:
Would it crash at start of the game?
Or could it happen that initialising stats without a crash (at maximum number of players) is not safe enough and crash happens only until the progress is somewhere near the end of the game?
Is it safe, if a game works in studio with some number of stats to deploy to production? When adding a new game variant separate stats could be needed to make the avg. not unmeaningful.
Is there a way to test in studio, if this problem will happen or not?(Number of table statistics) + (Number of player statistics × Maximum number of players) should not exceed ~930, or the game will crash. (Note: the maximum limit is not precise - Seems having stats around 980 broke the game, but reducing to around 930 solved this)
Would it crash at start of the game?
Or could it happen that initialising stats without a crash (at maximum number of players) is not safe enough and crash happens only until the progress is somewhere near the end of the game?
Is it safe, if a game works in studio with some number of stats to deploy to production? When adding a new game variant separate stats could be needed to make the avg. not unmeaningful.