How do I use one wild and one yellow train for a gray route that is two train lengths long

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please join me
Posts: 9
Joined: 24 August 2015, 01:51

How do I use one wild and one yellow train for a gray route that is two train lengths long

Post by please join me »

I'm worried that if I have 7 yellow and 5 wild, the interface will use 2 yellow or 2 wild, then I won't have the right combinations for the rest of my routes. When I click on the route, if I pick yellow, it will use 2 yellow, and if I pick wild, it will use 2 wild. This is not what I want to do. How do I do it. It's really an interface question.
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SiRan90
Posts: 288
Joined: 09 July 2021, 20:38

Re: How do I use one wild and one yellow train for a gray route that is two train lengths long

Post by SiRan90 »

Ifni remember right you can select the cards in your hand first and then click the route and it will use them cards
Ceaseless
Posts: 1460
Joined: 12 November 2022, 17:06

Re: How do I use one wild and one yellow train for a gray route that is two train lengths long

Post by Ceaseless »

please join me wrote: ↑15 December 2025, 11:43 I'm worried that if I have 7 yellow and 5 wild, the interface will use 2 yellow or 2 wild, then I won't have the right combinations for the rest of my routes. When I click on the route, if I pick yellow, it will use 2 yellow, and if I pick wild, it will use 2 wild. This is not what I want to do. How do I do it. It's really an interface question.
How exactly do you plan on not having the right combination for the rest of your routes if you use 2 yellow?
ExaltedAngel
Posts: 284
Joined: 16 January 2021, 22:15

Re: How do I use one wild and one yellow train for a gray route that is two train lengths long

Post by ExaltedAngel »

In USA or Europe (or on any other map where locomotives are used normally), not being able to choose arbitrary combinations of coloured cards and locomotives is not a problem under any circumstances.
In Switzerland, however, this is a known and already discussed incorrect implementation. I tried to contact the developer, and there is a dedicated thread about it on the TTR Maps subforum, as well as a bug report, which unfortunately was not accepted. Hopefully, the issue will be resolved sooner or later.
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