“server error” in red banner prevented a critical move

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wilfredostrong
Posts: 3
Joined: 05 June 2022, 21:19

“server error” in red banner prevented a critical move

Post by wilfredostrong »

In my only ongoing game, choosing to Reveal a Deep Space hex (H0500) enabled by a Cruiser’s Explore action resulted in a “server error” in a red banner.

I don’t know what caused it. Should be in technical logs I imagine.

Now the hex (H0500), which I know to be Danger, is hidden again. The choice menu did not persist after the error.

Revealing was supposed to nullify and make it passable, critical to a strategy I timed to the exact turn number and irreversibly spent CP on. All of it precludes other plays I could have made. Now the course of the game is changed, for the negative. Maybe this seems small, but I play this slow and steady game because I love the beauty of well-planned strategy. Not being able to fix feels terrible.
Last edited by wilfredostrong on 16 January 2026, 03:12, edited 1 time in total.
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Roghain
Posts: 8
Joined: 29 January 2023, 14:46

Re: “server error” in red banner prevented a critical move

Post by Roghain »

In our game, we have the exact same issue. I explored three hexes with exploration tech, then wanted to click reveal on two asteroids and one alien planet then got three 'server errors' and could not reveal the tiles. Same happened to the other player in this game.
Active Ingredient
Posts: 6
Joined: 18 November 2014, 03:00

Re: “server error” in red banner prevented a critical move

Post by Active Ingredient »

Same happened to me. Luckily it was an edge hex so it didn't affect things much.

@wilfredostrong - Sorry to hear that. I can imagine how frustrating that would be if it affected a game I had put a lot of time into. :x
wilfredostrong
Posts: 3
Joined: 05 June 2022, 21:19

Re: “server error” in red banner prevented a critical move

Post by wilfredostrong »

Could it be an ongoing issue. I wonder if there’s a known cause.

Thanks for writing in. I feel better about it, the initial frustration has passed :) I hope both of you have also found ways to keep your games enjoyable.
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Roghain
Posts: 8
Joined: 29 January 2023, 14:46

Re: “server error” in red banner prevented a critical move

Post by Roghain »

It's not a temporary thing - in my next turn, the exact same issue. Bloody annoying.

There is a similar bug report - not entirely the same but similar: https://boardgamearena.com/bug?id=70558
I submitted this bug and referenced that to the earlier bug: https://boardgamearena.com/bug?id=201464

I noticed that results vary on different Browsers. I have been using Mozilla, will try Chrome and/or Edge next turn to see if it makes a difference.

Also noted that in 2022 Lunalol already confirmed this and said 'hard to fix, needs recode'. As he stopped working on SE4X it might be more than just an inconvenience. I do hope I don't need to go back to using Vassal.
wilfredostrong
Posts: 3
Joined: 05 June 2022, 21:19

Re: “server error” in red banner prevented a critical move

Post by wilfredostrong »

> https://boardgamearena.com/bug?id=70558

Thanks for linking, I hadn't seen. I observe initial posts from 2022, silence, then activity in 2026.

Relieved to know this is a bug. Refreshing has always lost the state (of being given a choice). I thought that was expected behaviour. Like how in the Economic turn refreshing the browser loses all selections.

Side note, Vassal is also new to me. An interesting tool. Curious that it is less desirable.
Last edited by wilfredostrong on 17 January 2026, 11:55, edited 1 time in total.
scottwar99
Posts: 1
Joined: 15 January 2026, 19:53

Re: “server error” in red banner prevented a critical move

Post by scottwar99 »

Now getting an error trying to attack a colony. EDIT: It has cleared up and is currently working again.
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Roghain
Posts: 8
Joined: 29 January 2023, 14:46

Re: “server error” in red banner prevented a critical move

Post by Roghain »

wilfredostrong wrote: 16 January 2026, 17:23 Side note, Vassal is also new to me. An interesting tool. Curious that it is less desirable.
YMMV of course, but I have found it to be a lot less automated and less intuitive, but this can vary tremendously depending on which modile (game) you use. I have been using it for SE4X and a few big wargames because in a house with four cats, leaving operation Barbarossa out in the open for a few weeks is not a good idea. Vassal works, but it can be a chore.
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Lunalol
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Joined: 09 October 2016, 23:21

Re: “server error” in red banner prevented a critical move

Post by Lunalol »

It should be interesting to ask Vassal author to add a "cat" module :ugeek:
Btw, problem is fixed on SE4X.
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PaCman le Ouf
Posts: 4
Joined: 10 July 2019, 17:06

Re: “server error” in red banner prevented a critical move

Post by PaCman le Ouf »

Lunalol wrote: 17 January 2026, 14:37 It should be interesting to ask Vassal author to add a "cat" module :ugeek:
Btw, problem is fixed on SE4X.
It seems that the problem about the exploration is fixed (everyone saw that in all games).

But it also seems that the bug about the retreat is still there. We can't retreat the last ship of the battle. I have 3 games with that problem (less and less since we are out of time and people are kicking each other giving karma penalty...)
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