Hi BGA community,
I’ve built a simple original dice game called RollDice in BGA Studio. It’s not an official BGG game—the main goal of this project is to learn the process of coding, testing, and publishing games on BGA.
The game itself is straightforward:
Roll a single die on your turn.
You can keep your roll or roll again to try for a higher number.
You always score points, and the first player to reach the target score wins.
Right now, my game seems stuck in Studio, and I’m not sure how to get it into Alpha so others can play it. I’d love advice or an outline of the process from Studio → Alpha → Beta → full deployment.
Any guidance on how to submit, what BGA reviewers check, and how to invite regular players would be super helpful.
Thanks for any help — my main goal is learning how the game publishing workflow works on BGA!
— Kevin
I’ve built a simple original dice game called RollDice in BGA Studio. It’s not an official BGG game—the main goal of this project is to learn the process of coding, testing, and publishing games on BGA.
The game itself is straightforward:
Roll a single die on your turn.
You can keep your roll or roll again to try for a higher number.
You always score points, and the first player to reach the target score wins.
Right now, my game seems stuck in Studio, and I’m not sure how to get it into Alpha so others can play it. I’d love advice or an outline of the process from Studio → Alpha → Beta → full deployment.
Any guidance on how to submit, what BGA reviewers check, and how to invite regular players would be super helpful.
Thanks for any help — my main goal is learning how the game publishing workflow works on BGA!
— Kevin