How to commit bugfixes when not an administrator

Game development with Board Game Arena Studio
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phantomwhale
Posts: 11
Joined: 15 March 2021, 03:32

How to commit bugfixes when not an administrator

Post by phantomwhale »

I've fixed up one of the bugs on the K2 game, which I have Read/Write (but no administrator) access to.

I'm trying to see if I can in someway write this bugfix, currently uploaded to my SFTP share, into the main source code? And/or publish it? Not quite sure where the boundary of Read/Write only permissions ends, but not quite sure how I get my bugfix into the main code if I can only go as far as my own private SFTP share?

I should note I've been meaning to fix this bug for ages, and wasn't able to even get the code until a fix was done last year, because numbers in the SFTP directory system caused issues (the project is called "k2") - could this be the reason I can't get code into the Subversion server now?

I've tried to use both the "Source code version control" panel, and the "Build a new release version" panel - both open up a blank panel with no logs in it, even after waiting a few minutes each time.
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phantomwhale
Posts: 11
Joined: 15 March 2021, 03:32

Re: How to commit bugfixes when not an administrator

Post by phantomwhale »

Bonus question: can I mark a bug as "recreated by developers" if I have read/write access? Or does this hinge on being an admin as well?

(do I just need to request admin access from BGA to get these fixes in essentially?! Not quite sure what Read/Write access can do at this point)
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thoun
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Joined: 10 December 2020, 22:25

Re: How to commit bugfixes when not an administrator

Post by thoun »

The original dev hasn't been seen for more than a year, so I guess you can request admin(maintainance) rights to Studio support.
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houseofsuns
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Joined: 02 April 2021, 22:05

Re: How to commit bugfixes when not an administrator

Post by houseofsuns »

The following could be of interest to you: https://studio.boardgamearena.com/forum ... 12&t=47340
In short: committing a new SVN revision needs you to create the folder "k2/modules".
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phantomwhale
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Joined: 15 March 2021, 03:32

Re: How to commit bugfixes when not an administrator

Post by phantomwhale »

houseofsuns wrote: 25 February 2026, 11:28 The following could be of interest to you: https://studio.boardgamearena.com/forum ... 12&t=47340
In short: committing a new SVN revision needs you to create the folder "k2/modules".
Thanks for that - gave it a go (as I didn't have a modules directory; it's quite an old project) but still get a completely blank screen.

So guessing it's either a permissions thing (perhaps you need to be an admin to do anything useful!) or an issue with a number in the project name, which was the thing that stopped me getting access to the code via SFTP originally
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houseofsuns
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Joined: 02 April 2021, 22:05

Re: How to commit bugfixes when not an administrator

Post by houseofsuns »

I'm pretty sure that read/write-access is enough for committing a new revision, as I did this for Magic Maze.

I just checked with the game that caused the thread linked above (Race for the Galaxy) and please try creating a "php" folder inside the "modules" folder as that exists there too.
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phantomwhale
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Joined: 15 March 2021, 03:32

Re: How to commit bugfixes when not an administrator

Post by phantomwhale »

Ended up getting "fixed" by becoming an administrator - the read/write just wasn't showing ANYTHING in the logs.

Mind you, the "K2" module is still a non-standard name, so that might have been part of the pipeline not working.
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