After playing several games of Hanabi online , I am mostly impressed with players' willingness to play within the spirit of the game by not communicating in game information outside the bounds of gameplay. I think that Hanabi requires an "advanced" spirit of the game mentality. As a group you have to really want to play the game without extraneous communication with the possible exception of coaching new players on general strategy.
It is that last piece that can be occasionally problematic. I feel there is a difference between (a) communication a game convention to new players that can be logically derived from repeated play as a opposed to (b) one that just makes the game easier.
As an example of (a), there is standard convention that if you have no information about your cards, that you should discard the card furthest to the right. While this does make the game easier, because you know when you can afford to not give someone information because their rightmost card is safe to discard, it can be logically derived because it is the card you've had the longest without getting any information about it.
However, as an example of (b), it was suggested to me that if given general information about a group of cards, some of which may be playable, that you should always play the left most card. I don't see a logical derivation for this. It seems to me that having this as a convention just means that you can "get away with" providing more information than the structure of the game allows for. What's the difference between "frontloading" that communication by making sure everyone knows to play that way and outright telling someone in the middle of the game, "These three cards are yellow, but I mean for you to play the one on the left."
Not to mention there may be many situations where you need to communicate information about a group of cards without the intent of communicating that any of them are immediately playable.
What do you guys think? What do you get out of the game? Is it just about solving the puzzle or is about the limited communication too?
It is that last piece that can be occasionally problematic. I feel there is a difference between (a) communication a game convention to new players that can be logically derived from repeated play as a opposed to (b) one that just makes the game easier.
As an example of (a), there is standard convention that if you have no information about your cards, that you should discard the card furthest to the right. While this does make the game easier, because you know when you can afford to not give someone information because their rightmost card is safe to discard, it can be logically derived because it is the card you've had the longest without getting any information about it.
However, as an example of (b), it was suggested to me that if given general information about a group of cards, some of which may be playable, that you should always play the left most card. I don't see a logical derivation for this. It seems to me that having this as a convention just means that you can "get away with" providing more information than the structure of the game allows for. What's the difference between "frontloading" that communication by making sure everyone knows to play that way and outright telling someone in the middle of the game, "These three cards are yellow, but I mean for you to play the one on the left."
Not to mention there may be many situations where you need to communicate information about a group of cards without the intent of communicating that any of them are immediately playable.
What do you guys think? What do you get out of the game? Is it just about solving the puzzle or is about the limited communication too?