Add Undo Button?
Posted: 08 April 2026, 16:19
It would be nice to have an undo button. If you misclick or misplace a card, it would be nice to be able to undo do the mistake.
Not using the undo feature is part of the vision of the developer for the game. We understand you feel some frustration and that the outcome is not what you wish for. It saddens us to see a call for downvotes over a single design choice we respect your right to share your opinion.Cos- wrote: ↑23 May 2026, 04:24 Some developer named @firgon said "We won't change our mind about undo on this game" without giving any explanation or reason whatsoever. They ignored all the good reasons people gave both on the suggestion, and on past threads here.
Just make sure to rate this game implementation with the lowest number of stars any time BGA asks you to.
One presumes they're looking for a quick and light experience where players react to the cards they pick up/draw rather than angonise over every decision and track the rate of various colour and animal type combinations that may/may not be left in the deck.JamesHurburgh wrote: ↑22 June 2026, 03:40 Please elaborate on "the vision of the developer for the game".
I come to board game arena to enjoy a board game experience which involves learning and understanding the mechanics of a board game, not to be locked into a poor decision because of a mis-click.
This is an mechanics vs implementation problem and just seems like laziness on the behalf of the BGA adaptation developer.
Game speed is already handled by the turn timer. If you want a quick game; set it low, want to agonise over your decisions; set it high. This is a different concern entirely.Jontia wrote: ↑22 June 2026, 08:14One presumes they're looking for a quick and light experience where players react to the cards they pick up/draw rather than angonise over every decision and track the rate of various colour and animal type combinations that may/may not be left in the deck.JamesHurburgh wrote: ↑22 June 2026, 03:40 Please elaborate on "the vision of the developer for the game".
I come to board game arena to enjoy a board game experience which involves learning and understanding the mechanics of a board game, not to be locked into a poor decision because of a mis-click.
This is an mechanics vs implementation problem and just seems like laziness on the behalf of the BGA adaptation developer.
Undos make the game go slower, not just because people can undo decisions, but because people that don't want to undo now have to click/wait out a comfirm timer. While it's not a big deal for a turn-based game, I'd assume the undo botton probably adds a minmum of an extra quarter of the time in a real-time game.
I don't think it is, because there's no requirement to use all your timer, and no endless bank to put it in. A game with a 30 second turn clock doesn't expect you to actually use 30 seconds every turn, but does let you build a buffer to think on occasion. Adding in an undo leads people into using more of their turn clock each turn.JamesHurburgh wrote: ↑26 September 2026, 00:25 Game speed is already handled by the turn timer. If you want a quick game; set it low, want to agonise over your decisions; set it high. This is a different concern entirely.