Anyone care to discuss their heuristic for playing to optimize their chance of winning?
Best strategy
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- ILetYouWin
- Posts: 8
- Joined: 20 October 2025, 22:45
Re: Best strategy
Post by ILetYouWin »
Pickomino Basic Strategy
I usually think about it in this general framework to keep it the game moving. After a while, you do the math without thinking. But for the first couple of time you might need some paper.
Faces:
F = {1,2,3,4,5,W}Value function:
v(W) = 5v(i) = i
Tiles:
T = {21,...,36}
Worm value function:
w(t) =
1 for t in [21–24]
2 for t in [25–28]
3 for t in [29–32]
4 for t in [33–36]
State variables
Define a turn-state:
s = (n, A, sigma, hasWorm, tau)
Where:
n = dice remaining
A = set of face types already taken
sigma = current sum
hasWorm = 0/1
tau = your exposed top tile (or null)
Bust probability (this one is clean and important)
Let:
b = |A| = number of distinct faces already used
Then:
p_bust(n, b) = (b / 6)^np_survive(n, b) = 1 − (b / 6)^n
Basic stats
Interpretation: Duh, you bust if all dice show faces you’ve already used.
Expected value of continuing
Define:
EV_roll ≈p_survive * E[future worm gain]− p_bust * Loss
Where:
Loss ≈w(tau) + lambda
w(tau) = worms you lose if you return your top tile
lambda = future value loss from removing the highest grill tile
You can sort of intuitively know this part.
Stopping value
EV_stop = worms from best achievable tile given sigma
This includes:
exact match (including steals)
fallback to highest tile below sigma
Constraint:
must have hasWorm = 1 or EV_stop = −Loss
Decision rule (core result)
Roll again if:
p_survive(n, b) * E[delta_worm_gain]
p_bust(n, b) * Loss
Otherwise stop.
Worm threshold structure (the hidden math)
The reward function is discontinuous:
Threshold jumps at:
25
29
33
Equivalent statement:
delta_worm = 0 almost everywheredelta_worm = +1 at {24→25, 28→29, 32→33}
Implication:
Going 26 → 28 = zero value increase
Going 28 → 29 = real gain
Therefore expected value is dominated by threshold crossing probability, not raw score
Optional “steal term” (for extra pretension)
If sigma matches opponent tile u:
EV_stop = w(u) + opponent_loss_weight * w(u)
You can set opponent_loss_weight = 1 or 2 depending on whether you want to model swing value. How much money did you bet would factor in I suppose if you had the balls to use this part.
Final “theorem” version
Optimal Pickomino play reduces to:
Roll again iff
(1 − (b/6)^n) * E[worm gain from threshold crossing or stealing]
(b/6)^n * (worms lost + future grill value loss)
Corollary:
Pickomino is not a push-your-luck game.It is a finite-horizon stochastic control problem with discontinuous rewards and nonlocal failure penalties which is why some people say it is harder to win then Scythe with all expansions.
Short punchline version
Bust probability = (b/6)^n
Only thresholds matter: 25, 29, 33
Value = worm gain − catastrophe risk
You don’t roll for points. You roll for phase transitions in a piecewise constant reward function. And if you get a bad roll, none of this matters since the game is 56.9448% out of your control.
I usually think about it in this general framework to keep it the game moving. After a while, you do the math without thinking. But for the first couple of time you might need some paper.
Faces:
F = {1,2,3,4,5,W}Value function:
v(W) = 5v(i) = i
Tiles:
T = {21,...,36}
Worm value function:
w(t) =
1 for t in [21–24]
2 for t in [25–28]
3 for t in [29–32]
4 for t in [33–36]
State variables
Define a turn-state:
s = (n, A, sigma, hasWorm, tau)
Where:
n = dice remaining
A = set of face types already taken
sigma = current sum
hasWorm = 0/1
tau = your exposed top tile (or null)
Bust probability (this one is clean and important)
Let:
b = |A| = number of distinct faces already used
Then:
p_bust(n, b) = (b / 6)^np_survive(n, b) = 1 − (b / 6)^n
Basic stats
Interpretation: Duh, you bust if all dice show faces you’ve already used.
Expected value of continuing
Define:
EV_roll ≈p_survive * E[future worm gain]− p_bust * Loss
Where:
Loss ≈w(tau) + lambda
w(tau) = worms you lose if you return your top tile
lambda = future value loss from removing the highest grill tile
You can sort of intuitively know this part.
Stopping value
EV_stop = worms from best achievable tile given sigma
This includes:
exact match (including steals)
fallback to highest tile below sigma
Constraint:
must have hasWorm = 1 or EV_stop = −Loss
Decision rule (core result)
Roll again if:
p_survive(n, b) * E[delta_worm_gain]
p_bust(n, b) * Loss
Otherwise stop.
Worm threshold structure (the hidden math)
The reward function is discontinuous:
Threshold jumps at:
25
29
33
Equivalent statement:
delta_worm = 0 almost everywheredelta_worm = +1 at {24→25, 28→29, 32→33}
Implication:
Going 26 → 28 = zero value increase
Going 28 → 29 = real gain
Therefore expected value is dominated by threshold crossing probability, not raw score
Optional “steal term” (for extra pretension)
If sigma matches opponent tile u:
EV_stop = w(u) + opponent_loss_weight * w(u)
You can set opponent_loss_weight = 1 or 2 depending on whether you want to model swing value. How much money did you bet would factor in I suppose if you had the balls to use this part.
Final “theorem” version
Optimal Pickomino play reduces to:
Roll again iff
(1 − (b/6)^n) * E[worm gain from threshold crossing or stealing]
(b/6)^n * (worms lost + future grill value loss)
Corollary:
Pickomino is not a push-your-luck game.It is a finite-horizon stochastic control problem with discontinuous rewards and nonlocal failure penalties which is why some people say it is harder to win then Scythe with all expansions.
Short punchline version
Bust probability = (b/6)^n
Only thresholds matter: 25, 29, 33
Value = worm gain − catastrophe risk
You don’t roll for points. You roll for phase transitions in a piecewise constant reward function. And if you get a bad roll, none of this matters since the game is 56.9448% out of your control.
- SonataKnight
- Posts: 5
- Joined: 13 June 2020, 16:23
Re: Best strategy
Post by SonataKnight »
I posted a guide in the Strategy Tips section of the game.
Remember: the numbers don't matter; it's the number of insects you collect. Always have your opponent's and your own insect counts in mind to determine how risky you should play. In a close match where your points differ by only one or two insects, you should generally play it safer.
When you start the game, you are at no risk of losing tiles, so it's always better to risk going for larger-valued tiles with three or four insects rather than just collect a tile with one or two insects. This is also true whenever you have no tiles. One larger-valued tile with four insects is going to be better than two or three tiles with only one or two insects, so you can afford to fail one turn if the opponent is only managing to pick up lower-valued tiles.
When starting your roll, keep in mind, you have to have at least one claw in order for your final roll to be valid. However, you typically need at least two or three each of claws, 5s, and 4s in order to be able to collect the higher-valued tiles. If you don't see multiples of the higher numbers, collect a single 1, 2, or 3.
Also keep in mind your opponent's last collected tile is always available to steal. You should target your rolls to steal their tile whenever possible, even if it means taking their lesser-valued tile over the chance for a higher-valued tile, especially if you're behind in the number of insects, though it may situationally depend on what the other available tiles are.
On subsequent rolls, you'll need to balance the number of remaining dice you have with the numbers you have available to roll for and the tiles you have available to collect, as well as ensure you have a claw to ensure your roll is valid, but the same general rule applies: take multiples of claws, 5s, and 4s. You do not want to be left with less than four dice without a claw, however, so prioritize getting a claw if a better-valued selection would leave you with less than four dice remaining to roll a claw.
I also posted examples of how to play certain rolls in certain scenarios.
Remember: the numbers don't matter; it's the number of insects you collect. Always have your opponent's and your own insect counts in mind to determine how risky you should play. In a close match where your points differ by only one or two insects, you should generally play it safer.
When you start the game, you are at no risk of losing tiles, so it's always better to risk going for larger-valued tiles with three or four insects rather than just collect a tile with one or two insects. This is also true whenever you have no tiles. One larger-valued tile with four insects is going to be better than two or three tiles with only one or two insects, so you can afford to fail one turn if the opponent is only managing to pick up lower-valued tiles.
When starting your roll, keep in mind, you have to have at least one claw in order for your final roll to be valid. However, you typically need at least two or three each of claws, 5s, and 4s in order to be able to collect the higher-valued tiles. If you don't see multiples of the higher numbers, collect a single 1, 2, or 3.
Also keep in mind your opponent's last collected tile is always available to steal. You should target your rolls to steal their tile whenever possible, even if it means taking their lesser-valued tile over the chance for a higher-valued tile, especially if you're behind in the number of insects, though it may situationally depend on what the other available tiles are.
On subsequent rolls, you'll need to balance the number of remaining dice you have with the numbers you have available to roll for and the tiles you have available to collect, as well as ensure you have a claw to ensure your roll is valid, but the same general rule applies: take multiples of claws, 5s, and 4s. You do not want to be left with less than four dice without a claw, however, so prioritize getting a claw if a better-valued selection would leave you with less than four dice remaining to roll a claw.
I also posted examples of how to play certain rolls in certain scenarios.
- Fonky family
- Posts: 5
- Joined: 21 September 2025, 11:32
Re: Best strategy
Post by Fonky family »
Pas de stratégie a ce. Jeux car vous jouer avec des tirages de dé préfigurer au moment de la conception du jeu. Vous n'avez pas a jouer mieux ou moin bien.
C'est la même chose avec tous. Les jeux de dé et même de cartes.
C'est la même chose avec tous. Les jeux de dé et même de cartes.
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- ↳ Path of Civilization
- ↳ Lorenzo il Magnifico
- ↳ The Guild of Merchant Explorers
- ↳ Stable Times
- ↳ Chakra
- ↳ Watergate
- ↳ Rolling Pins
- ↳ My Great Game
- ↳ Slide
- ↳ Cry Baby
- ↳ The Wolves
- ↳ TEMBO: Survival on the Savanna
- ↳ HUTAN: Life in the Rainforest
- ↳ Troyes
- ↳ Sagani
- ↳ Tash-Kalar
- ↳ Hey! That's my fish
- ↳ Crafting the Cosmos
- ↳ My Shelfie
- ↳ D.E.I.: Divide et Impera
- ↳ nanatoridori
- ↳ Elawa
- ↳ Nine Men's Morris
- ↳ Call of Katulhu
- ↳ Hachihachi
- ↳ Bärenpark
- ↳ Pacts
- ↳ Hens
- ↳ Remember When
- ↳ Botanik
- ↳ Carpniches
- ↳ Citadels
- ↳ The Isle of Cats
- ↳ Strands
- ↳ Run Buster
- ↳ Miams
- ↳ Panic Lab
- ↳ Sevens
- ↳ SpellBook
- ↳ Glow
- ↳ Mojo
- ↳ Caylus
- ↳ Spyrium
- ↳ Nova Luna
- ↳ Orchard
- ↳ Umbrella
- ↳ Cafe
- ↳ Dragonheart
- ↳ Dungeon Twister
- ↳ Diceathlon
- ↳ River Rats
- ↳ Twinkle Twinkle
- ↳ Stella – Dixit Universe
- ↳ Memory
- ↳ Bluff King
- ↳ Cities
- ↳ Trio
- ↳ Tekken
- ↳ Architects of the west kingdom
- ↳ La Granja
- ↳ Tiny Epic Defenders (Second Edition)
- ↳ taluva
- ↳ Spirited
- ↳ Map Masters
- ↳ Trek 12
- ↳ Wandering Towers
- ↳ Pagan: Fate of Roanoke
- ↳ Time Masters
- ↳ Liverpool (Cozy Oaks) Rummy
- ↳ boop.
- ↳ Jewel
- ↳ Tinners' Trail
- ↳ Beer & Bread
- ↳ Don't Let It Die
- ↳ Super Fantasy Brawl
- ↳ Pergola
- ↳ Krosmaster Arena
- ↳ Tobago
- ↳ Elongo
- ↳ Chu Han
- ↳ Matchstick Tycoon
- ↳ Norsemen
- ↳ Living Forest Duel
- ↳ Nidavellir
- ↳ Villagers
- ↳ A.E.R.O.
- ↳ Big Time Soccer
- ↳ Bahama Taxi
- ↳ A Gest of Robin Hood
- ↳ Pioneer Days
- ↳ Good Cop Bad Cop
- ↳ Butterfly
- ↳ Dice Mission
- ↳ The way to Juliet
- ↳ Keyflower
- ↳ Star Fluxx
- ↳ Nimalia
- ↳ The Number
- ↳ Undergrove
- ↳ Bandada
- ↳ Gang of Dice
- ↳ Volto
- ↳ Trekking the World
- ↳ Roll Through the Ages: The Bronze Age
- ↳ Turncoats
- ↳ Lodge
- ↳ Dungeon Petz
- ↳ Vulture Culture
- ↳ Indian Chief
- ↳ Monster Trick
- ↳ Reflections in the Looking Glass
- ↳ Just Desserts
- ↳ Mech A Dream
- ↳ Farm Club
- ↳ Blackjack
- ↳ Twin Tin Bots
- ↳ 101: the match
- ↳ Flowers
- ↳ Coup
- ↳ Canvas
- ↳ Yokohama
- ↳ Splash Down
- ↳ Inori
- ↳ Commander Chess
- ↳ Schnapsen
- ↳ Hokito
- ↳ Mind Cycling
- ↳ Kikai - Bricolage Heads
- ↳ Clash of Decks
- ↳ Trench
- ↳ King of the Pitch
- ↳ Go Goa
- ↳ Rainbow
- ↳ Next Station: Tokyo
- ↳ Garden Rush
- ↳ Welcome To New Las Vegas
- ↳ Coloretto
- ↳ Beyond
- ↳ Nippon
- ↳ Rainforest
- ↳ Framework
- ↳ Harvest
- ↳ Fleet
- ↳ Dingo's Dreams
- ↳ Azul Duel
- ↳ Pond
- ↳ Quantum
- ↳ Open Face Chinese Poker
- ↳ Gnome Hollow
- ↳ Downforce
- ↳ Can't Stop Express
- ↳ Nile
- ↳ Tikal
- ↳ Color Flush
- ↳ Mantis Falls
- ↳ Trellis
- ↳ Cookie Addict!
- ↳ Symbiose
- ↳ DVONN
- ↳ Azure
- ↳ Dracula vs Van Helsing
- ↳ Marrakech
- ↳ 500
- ↳ Poker Dice
- ↳ Biomos
- ↳ My Shelfie: The Dice Game
- ↳ Golf
- ↳ DIG UP Adventure
- ↳ Skat
- ↳ Kado
- ↳ Tower up
- ↳ Splito
- ↳ Cóatl
- ↳ Grove
- ↳ MegaJackpot
- ↳ Dinner In Paris
- ↳ Pacifica
- ↳ Queen of Scots
- ↳ Junk Drawer
- ↳ Space Station Phoenix
- ↳ Resist!
- ↳ Paris Connection
- ↳ Pisanki
- ↳ Next Station: London
- ↳ Inverted Dice
- ↳ The Last Droids
- ↳ iye
- ↳ Cathood
- ↳ In The Year of the Dragon
- ↳ Schafkopf
- ↳ Stockpile
- ↳ Celestia
- ↳ The Brambles
- ↳ Nature
- ↳ Quattuor Reges
- ↳ Takenoko
- ↳ Four Color Cards
- ↳ Similo
- ↳ Lords of Xidit
- ↳ Pingimus
- ↳ Lost Seas
- ↳ 31
- ↳ Get on Board: New York & London
- ↳ Perudo
- ↳ Potions of Azerland
- ↳ Naishi
- ↳ The Boss
- ↳ Assyria
- ↳ Biomes of Nilgiris
- ↳ Belladone Bluff
- ↳ Shock! Knights & Poisons
- ↳ abalone
- ↳ After Us
- ↳ Scriptoria
- ↳ Cat in the Box: Deluxe Edition
- ↳ Mate
- ↳ Pyrga
- ↳ Mijnlieff
- ↳ Arctic
- ↳ Scopa
- ↳ Mercado de Lisboa
- ↳ Oh-Seven
- ↳ 1000
- ↳ Legions
- ↳ Stupor Mundi
- ↳ Evo: The "Game no Name"
- ↳ Go-Stop
- ↳ Quartz: The Dice Game
- ↳ Festival
- ↳ Pyramido: Forgotten Treasures
- ↳ Kiri-ai: The Duel
- ↳ Pylos
- ↳ Cairo Corridor
- ↳ Giraffe Raffe
- ↳ Vault A Solitaire Dice Game
- ↳ Dice Theme Park
- ↳ Verso
- ↳ Fruit Picking
- ↳ Panda Rei
- ↳ Now Boarding
- ↳ Tang Hu Lu
- ↳ Botanicus
- ↳ Red7
- ↳ March of the Crab
- ↳ Lady's Choice
- ↳ Ninjan
- ↳ Misty
- ↳ Abra Chadabra
- ↳ VektoRace
- ↳ Linkage
- ↳ Lines of Action
- ↳ Sail
- ↳ Bobail
- ↳ Cuttle
- ↳ sparts
- ↳ Armadöra
- ↳ Tortuga 1667
- ↳ Gosu X
- ↳ River of Gold
- ↳ Jump Gate
- ↳ Odicey
- ↳ Jokerball
- ↳ LUZ
- ↳ Samarkand
- ↳ Durak
- ↳ Wizards Cup
- ↳ Art Thief
- ↳ Kokeshi
- ↳ Coupell
- ↳ Lumen: The Lost World
- ↳ Go Fish
- ↳ Quetzal
- ↳ Golfie
- ↳ Tranquility
- ↳ Dédale
- ↳ Resolve
- ↳ Envelopes of Cash
- ↳ Crisps
- ↳ Stalk exchange
- ↳ Sir Ocelot's cave
- ↳ Claim
- ↳ Shifting Stones
- ↳ Quarto
- ↳ Art Decko
- ↳ Age of Civilization
- ↳ Mesos
- ↳ Hidden Leaders
- ↳ Yokai
- ↳ Battle of LITS
- ↳ Conspiracy
- ↳ Dice Hospital: ER – Emergency Roll
- ↳ Let's Catch the Lion!
- ↳ Luxor
- ↳ Forks: 2nd Edition
- ↳ Color Pop
- ↳ Scratch and Catch
- ↳ Qu4to
- ↳ Cephalopod
- ↳ Tablut
- ↳ 12 Chip Trick
- ↳ icecoldicehockey
- ↳ Cucumber
- ↳ German Whist
- ↳ Shogun
- ↳ Oriflamme
- ↳ Bower
- ↳ Verona Twist
- ↳ Balloon Pop!
- ↳ None Shall Pass!
- ↳ District Noir
- ↳ It's a Wonderful Kingdom
- ↳ Refuge
- ↳ Seikatsu
- ↳ Applejack
- ↳ The Itty Bitty Card Game
- ↳ Treos
- ↳ Kulami
- ↳ Happy City
- ↳ Paper World
- ↳ Coin Age
- ↳ Trailblazers
- ↳ Roll Into Town
- ↳ The Hanging Gardens
- ↳ Dungeon Rummy
- ↳ Road to 300
- ↳ Circle of Life
- ↳ Kingscraft
- ↳ Caper: Europe
- ↳ President
- ↳ Gomoku
- ↳ GoldnCrash
- ↳ Takara Island
- ↳ Sherlock 13
- ↳ Choconnect
- ↳ Mapmaker: The Gerrymandering Game
- ↳ The Jelly Monster Lab
- ↳ Shut the Box
- ↳ Tiwanaku
- ↳ China Gold
- ↳ Ginkgopolis
- ↳ Mythicals the boardgame
- ↳ Seotda
- ↳ Dragon Castle
- ↳ Bug
- ↳ Bunny Drops
- ↳ Sfynx
- ↳ Classified Information
- ↳ Little Factory
- ↳ Metro
- ↳ Thurn and Taxis
- ↳ Cake Master
- ↳ Sneferu: Builders of the Pyramids
- ↳ Pocket Cats
- ↳ Orion Duel
- ↳ Propuh
- ↳ Piratas!
- ↳ Streetcar
- ↳ Mind Up!
- ↳ Blooms
- ↳ Diamonds
- ↳ The Last
- ↳ Con Sonar!
- ↳ Love Links
- ↳ Caravan
- ↳ Moon River
- ↳ Jekyll vs. Hyde
- ↳ Sergeant Major
- ↳ ECK
- ↳ Battlegammon
- ↳ Via Magica
- ↳ Expeditions: around the world
- ↳ Newton
- ↳ EKONOS
- ↳ Mexica
- ↳ 42
- ↳ Cosmos: Empires
- ↳ Architects of Amytis
- ↳ Tiny Turbo Cars
- ↳ Ekko
- ↳ Kami
- ↳ Karvi
- ↳ Crazy Farmers
- ↳ Masters of Renaissance: Lorenzo il Magnifico – The Card Game
- ↳ Siam
- ↳ Aniversus
- ↳ Uptown
- ↳ Kabaleo
- ↳ Qamgo
- ↳ Hex
- ↳ Nibble
- ↳ Medina
- ↳ Room 25
- ↳ Duck & Cover
- ↳ Simplicity
- ↳ Buttons
- ↳ Big Two
- ↳ Kahuna
- ↳ Hadara
- ↳ Ynaros Fallin
- ↳ Skate Legend
- ↳ Finca
- ↳ Calypso
- ↳ Bacon
- ↳ Age of Champagne
- ↳ Tulip & Rose
- ↳ L'Oracle B.A-BET
- ↳ Ultimate Tic-Tac-Toe
- ↳ Battle Spirits Saga
- ↳ Veletas
- ↳ GOLDblivion
- ↳ Zola
- ↳ Quirky Quarks
- ↳ 99 (trick-taking card game)
- ↳ Elfenland
- ↳ Apocalypse au Zoo de Carson City
- ↳ High Season
- ↳ Flaming Pyramids
- ↳ Oxono
- ↳ Equinox
- ↳ Connect6
- ↳ Illustori
- ↳ Sahwari
- ↳ Dicy Cards
- ↳ Geek Out! Masters
- ↳ The Gnomes of Zavandor
- ↳ Forever Home
- ↳ Neom
- ↳ SetUp
- ↳ Steam Works
- ↳ On Tour
- ↳ Spring Cleaning
- ↳ Ice and the Sky
- ↳ Zefiria
- ↳ Konane
- ↳ Homesteaders
- ↳ The King's Guild
- ↳ 3000 Scoundrels
- ↳ Florenza: The Card Game
- ↳ Thermopyles
- ↳ The Fox in the Forest: Duet
- ↳ Power Vacuum
- ↳ Vault A Den of Thieves
- ↳ Coal Baron
- ↳ Unrest
- ↳ Okanagan: Valley of the Lakes
- ↳ Nacho Pile
- ↳ Hack Trick
- ↳ That Time You Killed Me
- ↳ Sobek
- ↳ Yaniv
- ↳ Almadi
- ↳ Looot
- ↳ Romi Rami
- ↳ Forage
- ↳ Batalla de Coronas
- ↳ Solar Storm
- ↳ Loco Momo
- ↳ Cardiceo
- ↳ GrumbleStone
- ↳ Trike
- ↳ Legendary Inventors
- ↳ Koryŏ
- ↳ That's Life!
- ↳ Lielow
- ↳ Dark Agent
- ↳ Flowers: A Mandala Game
- ↳ Solo Whist
- ↳ Copenhagen
- ↳ HUND
- ↳ Flip Freighters
- ↳ Sapiens
- ↳ Boreal
- ↳ Eminent Domain: Microcosm
- ↳ Maps of Misterra
- ↳ Micro Midgard
- ↳ All In
- ↳ OASIS New Hope
- ↳ Castles of Caleira
- ↳ Goblin Hood
- ↳ For the King (and Me)
- ↳ Starship Merchants
- ↳ Evergreen
- ↳ Boomerang: Australia
- ↳ Once Upon A Forest
- ↳ Megalomania
- ↳ Caribbean All Fours
- ↳ Cradle to Grave
- ↳ Le Roy des Ribauds
- ↳ Palace
- ↳ Dice Summoners
- ↳ Divercité
- ↳ The Battle for Hill 218
- ↳ Yokai Septet
- ↳ Astra
- ↳ Insert
- ↳ Niagara
- ↳ gaia
- ↳ Number Drop
- ↳ Rest In Peace
- ↳ Vidrasso
- ↳ The Ruhr: A Story of Coal Trade
- ↳ United Square
- ↳ Noir: Killer versus Inspector
- ↳ Diced Tomatoes
- ↳ The Builders: Antiquity
- ↳ Meridians
- ↳ Barbu
- ↳ Dinosaur Tea Party
- ↳ Origin
- ↳ Exit Strategy
- ↳ Boss Quest
- ↳ Expedition: Northwest Passage
- ↳ Through the Ages
- ↳ 24/7: The Game
- ↳ Whist 22
- ↳ Gift of Tulips
- ↳ Volfyirion Guilds
- ↳ Zuuli
- ↳ FIKA
- ↳ Don't Go In There
- ↳ Vaalbara
- ↳ Humanity
- ↳ Neutreeko
- ↳ Hawaii
- ↳ Xanadu
- ↳ Murus Gallicus
- ↳ Colorado
- ↳ The Mother Road: Route 66
- ↳ Secret Moon
- ↳ Diablo
- ↳ Nain Jaune
- ↳ HUGO
- ↳ Robots Ate Our Pizza
- ↳ I'm The Boss
- ↳ Empire Plateau: The Lateral Thinking Tactical Strategy Wargame
- ↳ Micro Dojo
- ↳ Ghost At Home
- ↳ Rift Valley Reserve
- ↳ Legend Raiders
- ↳ Betta
- ↳ Streets
- ↳ cucco
- ↳ Hypnosia
- ↳ Mia
- ↳ Crime Zoom: A Dirty Objective
- ↳ Oust
- ↳ Line It
- ↳ Crypt
- ↳ Silo
- ↳ Knockout Whist
- ↳ Legends of Hellas
- ↳ Las Vegan
- ↳ Raubbau
- ↳ Tucano
- ↳ Lifeline
- ↳ Rive
- ↳ Sensei
- ↳ Hungarian Tarokk
- ↳ Impasse
- ↳ Drones vs Seagulls
- ↳ Stir Fry Eighteen
- ↳ Trusis
- ↳ Gosu
- ↳ Look at the Stars
- ↳ Schrödinger's Cats
- ↳ Cubosaurs
- ↳ Canosa
- ↳ Hydroracers
- ↳ Yin Yang
- ↳ Fairy Trails
- ↳ Veggie Garden
- ↳ mow
- ↳ Chocolate Factory
- ↳ 8 Masters' Revenge
- ↳ Noah
- ↳ Amyitis
- ↳ Signorie
- ↳ Injawara
- ↳ Regidice
- ↳ Pedro
- ↳ Factum
- ↳ Kingdoms
- ↳ Baby Dinosaur Rescue
- ↳ Vege Tables
- ↳ Egocentric World
- ↳ EpiZodiak
- ↳ Blue Skies
- ↳ Fai-fo
- ↳ Sobek 2 players
- ↳ Senshi
- ↳ Big Monster
- ↳ Small Islands
- ↳ Lineae
- ↳ Mascarade
- ↳ Dragon Keeper: The Dungeon
- ↳ Icebreaker
- ↳ Yspahan
- ↳ Iwari
- ↳ Nicodemus
- ↳ Eruption
- ↳ Troyes Dice
- ↳ Morocco
- ↳ SteamRollers
- ↳ Blaze
- ↳ Madeira
- ↳ Exploration: Warzone
- ↳ Tea Time
- ↳ Zener
- ↳ Penalty Challenge
- ↳ EVL
- ↳ Lost Explorers
- ↳ Herrlof
- ↳ Turn the tide
- ↳ Off the Rails
- ↳ Krosmaster Blast
- ↳ Grand Bazaar
- ↳ Grosstarock
- ↳ Trick of the Rails
- ↳ Rolled West
- ↳ NXS
- ↳ Hoarders
- ↳ Saint Poker
- ↳ Bombay
- ↳ Nautilus
- ↳ Cinco
- ↳ Gopher
- ↳ The Void
- ↳ Metromania
- ↳ Guildes
- ↳ KQJ
- ↳ Phat
- ↳ Penny Press
- ↳ Quantik
- ↳ Mammalath
- ↳ Uncle Chestnut's Table Gype
- ↳ ToeShamBo
- ↳ Biyi
- ↳ Nanga Parbat
- ↳ Diam's
- ↳ Coup
- ↳ Gear & Piston
- ↳ GORami
- ↳ Dragon Line
- ↳ Outlaws: Last Man Standing
- ↳ Tiki
- ↳ Gygès
- ↳ Khronos
- ↳ Outlaws: Last Man Standing
- ↳ 15 Days
- ↳ 15 Jours en France
- ↳ 5Pairs
- ↳ A Fistful of Gold
- ↳ APEX
- ↳ AVES
- ↳ Alakablast
- ↳ Amazonas
- ↳ Apocalypse au Zoo de Carson City
- ↳ Arabella
- ↳ Auntie Mildred's list of random tasks
- ↳ Aurum
- ↳ Bamboozle
- ↳ Battleships Pencil & Paper
- ↳ Bauer
- ↳ Bebop
- ↳ Bids
- ↳ Blast Radius
- ↳ Block Arena
- ↳ Blooms
- ↳ Blot
- ↳ Bug Off
- ↳ Bunny Boom
- ↳ CATsle Builder
- ↳ Cannonades
- ↳ Capybara'n'Capyabara
- ↳ Carcassonne
- ↳ Cassino
- ↳ Chandigarh
- ↳ Cheez-Tricks
- ↳ Churn
- ↳ Circle Of Life: on the Savannah
- ↳ Coins
- ↳ Coloretto
- ↳ Confusing Lands
- ↳ Cookie battle
- ↳ Crash
- ↳ Crits & Tricks
- ↳ Custodian Dice
- ↳ Dance of Muses
- ↳ Deck EXPRESS: Tennessee Central
- ↳ Deck EXPRESS: Tennessee Central
- ↳ Deliverance
- ↳ Detective Poker
- ↳ Dickory
- ↳ Digging For Dinos
- ↳ Dobro
- ↳ Draft Cider
- ↳ Dragon Keeper, The Dungeon
- ↳ Dragonarium
- ↳ Enemy Anemone
- ↳ Eriantys
- ↳ Expressions
- ↳ Falconry
- ↳ Festi’vibes
- ↳ Fibonachos
- ↳ Fight the Landlord
- ↳ Finity
- ↳ Five Three Five
- ↳ Flockers
- ↳ Flume
- ↳ For-Ex
- ↳ Four Gardens
- ↳ Fox on the Tree
- ↳ GIPF
- ↳ Game of Trains
- ↳ Garden Nation
- ↳ Gems of Iridescia
- ↳ Get on Board: Paris & Roma
- ↳ Get the MacGuffin
- ↳ Go_sandboxversion
- ↳ Golems
- ↳ Good Fortune
- ↳ Greasy Spoon
- ↳ Group
- ↳ Grund
- ↳ Guile
- ↳ Gyges
- ↳ Hadron
- ↳ Hawaiian Hanafuda
- ↳ Heckin Hounds
- ↳ Herooj
- ↳ Hey! That's my fish
- ↳ Hypnosia
- ↳ Hội Phố (Second Edition)
- ↳ Isaac
- ↳ Kaiser
- ↳ Kani Nari Ebi
- ↳ Khronos
- ↳ Kinapa
- ↳ Kmakici Family's greatest teatime
- ↳ Knister
- ↳ Kraken Up
- ↳ Les toits de Paris
- ↳ Lewis & Clark
- ↳ Livingstone
- ↳ Logger
- ↳ Lunar
- ↳ Maatatahay
- ↳ Malabares
- ↳ Mango
- ↳ Mattock
- ↳ Meadow
- ↳ Metz
- ↳ Mighty
- ↳ Minefield
- ↳ Minhwatu
- ↳ Mod Ten
- ↳ Monster Factory
- ↳ Monster Hex
- ↳ Monster Smash
- ↳ Moolight: The Land of the Wolves
- ↳ Mutant Crops
- ↳ Nap
- ↳ Narabi
- ↳ Neon Reign
- ↳ Nylon-ppong
- ↳ ONE
- ↳ Olenon
- ↳ Onda
- ↳ Open Season
- ↳ Paikō
- ↳ Palourde
- ↳ Park Life
- ↳ Penny Press
- ↳ Persona Non Grata
- ↳ Pescado Novo
- ↳ Piepmatz
- ↳ Pier 18
- ↳ Piles!
- ↳ Pirates Under Fire
- ↳ Pook
- ↳ Positano
- ↳ Puerto Rico
- ↳ Quest Inc.
- ↳ Quiltable
- ↳ Quinque
- ↳ Quintus
- ↳ Race for the Galaxy
- ↳ Redstone
- ↳ Relative Space
- ↳ Roppyakken
- ↳ Rowdy Partners
- ↳ Rumble Planet
- ↳ Safari Witness
- ↳ Savanna Ten
- ↳ Scratch and Catch
- ↳ Scream Park
- ↳ Sea Shells
- ↳ Seven Knights Bewitched
- ↳ Sheep Boom Bah
- ↳ Skirmish: Battle for Draconia
- ↳ Sobek 2 players
- ↳ Soulaween
- ↳ Spellcrafter
- ↳ Splitter
- ↳ Squadro
- ↳ Stigméria
- ↳ Stonks
- ↳ Strategic Reserve
- ↳ Strawberry Sunset
- ↳ Sunrise Sunset
- ↳ Suspeição
- ↳ Tapas
- ↳ The Battle for Hill 218
- ↳ The Great American Fox Hunt
- ↳ The Great Split
- ↳ The King of the Woods
- ↳ The Little Flower Shop
- ↳ The Nine Domains
- ↳ Tholos
- ↳ Thrive
- ↳ Tien Len
- ↳ Time Splicers
- ↳ Tiny Farms
- ↳ Toepen
- ↳ Tomatoss
- ↳ TriATri
- ↳ Trickarus
- ↳ Troggu
- ↳ Twin Palms
- ↳ Two-Ten-Jack
- ↳ Unane
- ↳ Up or Down?
- ↳ Vegetable Stock
- ↳ Verdant Arizona
- ↳ Via Gladiola
- ↳ Vizia
- ↳ Waddle
- ↳ Wana
- ↳ Whist
- ↳ Word Traveler
- ↳ Xxung
- ↳ Yoxii
- ↳ Zookeepers
- ↳ Àiyé
- ↳ Écarté