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Ideal competitive setup?

Posted: 14 April 2026, 03:21
by t3dw4rd0
What do you all think is an ideal competitive setup for this game? IMO:
- Expansion: with or without seems fine, as long as all the campaign features are enabled (vast crystals make crystal scoring viable)
- Banned tribes: sounds like Vukuntur sun is agreed to actually be overpowered; maybe ban them (but keep moon)? Or introduce a per-game banning system like many MoBAs have?
- Shared or personal artifact card: Shared seems more balanced (and recommended by the designer). If it overlaps with a corner, it may incentive a more interactive game as well.
- Draft variant: also feels like it could go either way, but is just an additional twist/skill test

Re: Ideal competitive setup?

Posted: 17 April 2026, 20:43
by Proffian
I'd love to see a sun Vukuntur ban. Shared card with draft and balanced artifacts is what I mostly run. Always expansion.

Re: Ideal competitive setup?

Posted: 01 May 2026, 11:31
by Matindo64
Ban Vukuntur and the 1 Food for Tribe Ability machine.