What do you all think is an ideal competitive setup for this game? IMO:
- Expansion: with or without seems fine, as long as all the campaign features are enabled (vast crystals make crystal scoring viable)
- Banned tribes: sounds like Vukuntur sun is agreed to actually be overpowered; maybe ban them (but keep moon)? Or introduce a per-game banning system like many MoBAs have?
- Shared or personal artifact card: Shared seems more balanced (and recommended by the designer). If it overlaps with a corner, it may incentive a more interactive game as well.
- Draft variant: also feels like it could go either way, but is just an additional twist/skill test
- Expansion: with or without seems fine, as long as all the campaign features are enabled (vast crystals make crystal scoring viable)
- Banned tribes: sounds like Vukuntur sun is agreed to actually be overpowered; maybe ban them (but keep moon)? Or introduce a per-game banning system like many MoBAs have?
- Shared or personal artifact card: Shared seems more balanced (and recommended by the designer). If it overlaps with a corner, it may incentive a more interactive game as well.
- Draft variant: also feels like it could go either way, but is just an additional twist/skill test