I recently had an unpleasant experience playing Just One, where a user was cheating. As far as I can tell, the *way* the user was cheating isn't against the code of conduct, but I think that it should be. So, here I am in the suggestions forum.
Explanation of Just One for those that aren't familiar: It's a party/word game. There is a word that one user is trying to guess. The other players can give a clue of just one word. (Sometimes two clues, depending on the player count.) Clues can't be: the same word in a foreign language, a word in the same family (prince/princess, goose/geese), and misspellings or different spellings of the word (shirt/shurt, color/colour). Once all the clues have been written down, with the guesser not looking, the other players compare their words and any duplicates are eliminated, with the same rules (more or less) for duplicates as for the original clues.
Now the way BGA handles checking the part where players compare their words is, once all the clues are entered, it has one of the players review all of the clues. It does a simple check for exact duplicates, but relies on a player for more subtle duplicates. (IMHO, a pretty good way to handle it.) That players reviews the clues, marks any as a problem if needed, and approves the rest for the guesser to see and consider and make a guess.
The bad experience that I had was that one player was giving two-word clues, but leaving out the space so it registered with the app as a one-word clue. Specifically, "formulaone" and "worldcup". And the player who gave those clues also was the player who reviewed the entries. They approved their own clues, and the guesser went on to guess.
When I called that player out on cheating, they just told me not to take things so seriously. So I quit the game. I don't play with cheaters.
But when I looked at the Code of Conduct rules for reporting a player's behavior, this particular situation doesn't seem to be covered, so I ended up not reporting them. This should be against BGA's rules.
Explanation of Just One for those that aren't familiar: It's a party/word game. There is a word that one user is trying to guess. The other players can give a clue of just one word. (Sometimes two clues, depending on the player count.) Clues can't be: the same word in a foreign language, a word in the same family (prince/princess, goose/geese), and misspellings or different spellings of the word (shirt/shurt, color/colour). Once all the clues have been written down, with the guesser not looking, the other players compare their words and any duplicates are eliminated, with the same rules (more or less) for duplicates as for the original clues.
Now the way BGA handles checking the part where players compare their words is, once all the clues are entered, it has one of the players review all of the clues. It does a simple check for exact duplicates, but relies on a player for more subtle duplicates. (IMHO, a pretty good way to handle it.) That players reviews the clues, marks any as a problem if needed, and approves the rest for the guesser to see and consider and make a guess.
The bad experience that I had was that one player was giving two-word clues, but leaving out the space so it registered with the app as a one-word clue. Specifically, "formulaone" and "worldcup". And the player who gave those clues also was the player who reviewed the entries. They approved their own clues, and the guesser went on to guess.
When I called that player out on cheating, they just told me not to take things so seriously. So I quit the game. I don't play with cheaters.
But when I looked at the Code of Conduct rules for reporting a player's behavior, this particular situation doesn't seem to be covered, so I ended up not reporting them. This should be against BGA's rules.