Minefield is a connection game, like Hex. You have to form a path of your stones connecting the two opposite edges of your color. But unlike Hex, Minefield is played on a square grid, not a rhombic grid. In Hex, you can place a stone wherever you want. A deadlock will never happen. One player will necessarily form a winning path. Not so in square connection games. In a square connection game, there must be some sort of mechanism in place to prevent deadlocks.
Minefield uses a "prohibited glyphs" mechanism. There are three small patterns of stones that you must never form. This ensures that, like in Hex, one of the players will form a winning path.
Minefield gets its name from the "minefield" of illegal placements that would form one of the three prohibited glyphs. Minefield a hard game.
Game page:
https://boardgamearena.com/gamepanel?game=minefield
Rule sheet:
https://www.marksteeregames.com/Minefield_rules.pdf
REVIEWERS
Please try Minefield. It needs your approvals to make it into beta.
Minefield uses a "prohibited glyphs" mechanism. There are three small patterns of stones that you must never form. This ensures that, like in Hex, one of the players will form a winning path.
Minefield gets its name from the "minefield" of illegal placements that would form one of the three prohibited glyphs. Minefield a hard game.
Game page:
https://boardgamearena.com/gamepanel?game=minefield
Rule sheet:
https://www.marksteeregames.com/Minefield_rules.pdf
REVIEWERS
Please try Minefield. It needs your approvals to make it into beta.