Noob Question
Have gone through the two tutorials (Hearts and Reversi) and all good there. Am now trying to get my head around how the state type of ‘MULTIPLE_ACTIVE_PLAYER” works vs GAME.
Extending the Hearts tutorial so that we have the MULTIPLE_ACTIVE_PLAYER which would then handle the case of all players passing X cards to the left/right/etc…. – thats all fine and am fairly sure I understand that.
What I am looking at is the scenarios where it seems to be a mix of GAME and MULTIPLE_ACTIVE_PLAYER i.e. during the active players turn and (1) before they do anything and/or (2) after they do something and there turn concludes other players have the ability to react.
Can anybody point me in the direction of games implemented on BGA that match either or both scenarios (1) and (2) AND are developed using the latest version of the framework?
Thanks - Richard
Have gone through the two tutorials (Hearts and Reversi) and all good there. Am now trying to get my head around how the state type of ‘MULTIPLE_ACTIVE_PLAYER” works vs GAME.
Extending the Hearts tutorial so that we have the MULTIPLE_ACTIVE_PLAYER which would then handle the case of all players passing X cards to the left/right/etc…. – thats all fine and am fairly sure I understand that.
What I am looking at is the scenarios where it seems to be a mix of GAME and MULTIPLE_ACTIVE_PLAYER i.e. during the active players turn and (1) before they do anything and/or (2) after they do something and there turn concludes other players have the ability to react.
Can anybody point me in the direction of games implemented on BGA that match either or both scenarios (1) and (2) AND are developed using the latest version of the framework?
Thanks - Richard