Slow automa's action for solo games

Suggestions & ideas / Suggestions & idées
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Frankylone
Posts: 5
Joined: 08 November 2020, 18:38

Slow automa's action for solo games

Post by Frankylone »

Hi,

Opening this topic to suggest something related to automa in solo game modes. Here below the topic if you want to add a vote
https://boardgamearena.com/bug?id=217457

Copy-paste from the topic above :

"There's a lot of games with a solo mode against an automa and I'd like to make a suggestion for the automa's actions

A lot of time, when it's the automa's turn, his actions are way too fast, we can't always figure out what it did, even if we read the history, it's a bit confusing sometimes. As example, Galactic Cruise (or Gaia Project, Carnegie, White Castle ...), the automa does like 15 actions in a glimpse of an eye, I don't even see what it did, we don't quite understand what the automa does

Is there a way to slow things down ? Or better option, give us 2 possibilities : either speed up the actions of the automa (like today), or give us control of the automa's actions like pressing a button to see the next action of automa, so we can see exactly what it does (something like in the tutorial where you press "continue" to go to the next action)

It would would be a huge plus :)"
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Kayvon
Posts: 1059
Joined: 17 October 2011, 01:39

Re: Slow automa's action for solo games

Post by Kayvon »

It's a good suggestion. Unfortunately, it's also an impossible suggestion, at least at the site level.

Automa actions and results are implemented on a game-by-game basis. There's no setting nor combination of settings at the site level that can fix this. the site has no idea whether the game is providing automa actions or just displaying other log messages.

I'm one of the Gaia Project developers. While I appreciate how slowing down animations would be nice, not all automas even have automations to slow down. Really, this needs to be suggested separately for each game and submitted in a thoughtful way where the individual adaptation and its scope of changes are considered.
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Frankylone
Posts: 5
Joined: 08 November 2020, 18:38

Re: Slow automa's action for solo games

Post by Frankylone »

Thanks for the reply, it's been helpful

I understand now it is more complicated than just adding a button or something so no worries, it's already a huge plus to have solo mode :)
User avatar
Kayvon
Posts: 1059
Joined: 17 October 2011, 01:39

Re: Slow automa's action for solo games

Post by Kayvon »

Thanks for your kind reply.

There's a large technical gap between players' understanding of how games work. Most people get upset or double down on their complaints when someone attempts to explain anything technical, but I believe it's important to give people the tools to understand and make improvements, even if they don't always use it.

Your suggestion is a good one and may be helpful if suggested and implemented on a case-by-case basis.
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