Padlock abilities after Step 4 on last turn

Forum rules
Please DO NOT POST BUGS on this forum. Please report (and vote) bugs on : https://boardgamearena.com/bugs
Post Reply
User avatar
Etherea1
Posts: 1
Joined: 05 April 2015, 11:43

Padlock abilities after Step 4 on last turn

Post by Etherea1 »

The BGA implementation does not seem to give you the opportunity to use padlock abilities after taking your 9th card as the last player on the last turn. Is this intentional? Per the expansion rules you should be able to unless there's a caveat/FAQ I've missed. Thanks.
Haunted_Shoebox
Posts: 7
Joined: 28 June 2025, 07:49

Re: Padlock abilities after Step 4 on last turn

Post by Haunted_Shoebox »

I have been able to use them in that window. Are you sure you weren't hitting the limitation of one padlock ability per turn instead? That's caught me out a few times.
User avatar
tbhp
Posts: 716
Joined: 16 April 2025, 00:35

Re: Padlock abilities after Step 4 on last turn

Post by tbhp »

There needs to be more clarity on the fact that you can only use one ability per turn. I was once eliminated in the groups stage of the Champions Cup because it was the first edition using the expansion and I had forgotten that you could only use one per turn. I definitely would have won the game in question if I had simply started using the abilities before the last turn.

I know that it is included in the rules of the expansion, but it's something that is SO easy to overlook if you've read them a while ago and you still aren't familiar with the expansion. So it's good that there is a thread about this.
Last edited by tbhp on 08 May 2026, 22:27, edited 1 time in total.
SachaBear
Posts: 8
Joined: 05 July 2021, 00:55

Re: Padlock abilities after Step 4 on last turn

Post by SachaBear »

I just want to add my +1 on this thread.

The current UI (and the overall rarity of Lock abilities) makes it easy to overlook the fact that you can only use one Lock ability per turn.

Also, the UI asks you if you want to use a Lock ability after your character purchase, making it look like they can only be used at the end of your turn.

The UI should make your available Lock abilities clearer. For instance, there could be a button next to "Move messenger" and "Discard row" that say "use <CharacterName> Lock ability".
Post Reply

Return to “Castle Combo”