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Add a 50 elo ranking for games with 'Cooperative' tag

Posted: 24 May 2026, 12:47
by Romain672
*something between beginner and apprentice
Hi,
So we got conflictings things:
- we don't want to add a new 50 elo threshold for all games since that's confusing for everyone to have differents ranges
- there is some cooperative games where you only gain +1 elo per win
- there is lots of people in those cooperative game which don't want to play with 1~30 elo, but want to play with people with a little experience

As a result I propose to use the 'Cooperative' tag to make it automatic. The games having +1 elo per win are a minority but are specific to cooperative/solo games. But ranking in solo game don't seem to matter.

And doing that would encourage a lot the new cooperative games to goes for +1 elo per win.

50 victories would still be a lot, but you divide the problem by more than half.

Thanks :)

Re: Add a 50 elo ranking for games with 'Cooperative' tag

Posted: 24 May 2026, 15:24
by Jellby
Elo for cooperative games is fake anyway. If you want a tag for someone with 50 wins, just give 2 "elo" per win.

It's like the 50% progression required for conceding, games are free to implement the progression tracker as they wish such that the 50% mark is reached when it makes sense. Same here, games are free to implement the "elo" rate such that 100 points are reached when it makes sense.

Re: Add a 50 elo ranking for games with 'Cooperative' tag

Posted: 24 May 2026, 15:29
by Romain672
Jellby wrote: 24 May 2026, 15:24Elo for cooperative games is fake anyway. If you want a tag for someone with 50 wins, just give 2 "elo" per win.
And ask that to every developer and every future one?
I would not count for that.
And having the downside of the meaning of elo being much harder for new players (why do I have 8 elo? I played 6 games)?


Jellby wrote: 24 May 2026, 15:24It's like the 50% progression required for conceding, games are free to implement the progression tracker as they wish such that the 50% mark is reached when it makes sense. Same here, games are free to implement the "elo" rate such that 100 points are reached when it makes sense.
I mean sure this is another problem for conceding, there is some games where that value is completely wrong.
But at the same time, I'm not seeing a good idea to automatise it, you could try to take the average number of turns of every game maybe, but still games like Corridor have usually the first ~6 turns being extremely fast (it's not a problem for Corridor, but I mean that some game could be much worst than that), while others could have some comeback until the very end.
So that's different imo.